Age | Commit message (Collapse) | Author |
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with the wrong optimisations.
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the network game information request and reply packets.
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directly.
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include headers in headers when the header needs types/constants defined in them.
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to set _network_available only once.
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functions into network/core, so the can be reused in the masterserver_updater.
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NetworkUDPStop to close all opened udp sockets (those were called NetworkUDPClose).
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Do not accept requests about the game server on the master/client socket, do not accept master server acks on the client/server socket, etc.
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both a library and macros.h
we undefines the library one since we don't need that one anyway
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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