Age | Commit message (Collapse) | Author |
|
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
|
|
NetworkSocketHandler, so it can also be used the TCP socket handler.
|
|
abstract abstract.
|
|
did not exist anymore and add comments to several variables/functions.
|
|
header.
|
|
GRFIdentifier so it can be reused.
|
|
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
|
|
classes. This is only one of the many steps to really cleanup the network code.
|
|
the network game information request and reply packets.
|
|
|
|
include headers in headers when the header needs types/constants defined in them.
|
|
NetworkUDPStop to close all opened udp sockets (those were called NetworkUDPClose).
|
|
Do not accept requests about the game server on the master/client socket, do not accept master server acks on the client/server socket, etc.
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|