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path: root/src/network/core/udp.h
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2011-12-19(svn r23595) -Codechange: add comma after last enum to get a more uniform ↵rubidium
coding style
2011-05-01(svn r22401) -Codechange: replace some defines in the udp code so doxygen ↵rubidium
can create better documentation
2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-10-04(svn r17699) -Codechange: move #ifdef ENABLE_NETWORK till after the ↵rubidium
'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-04-08(svn r15984) -Codechange: prepare the UDP receiver to process multiple types ↵rubidium
of returned server lists.
2009-04-07(svn r15971) -Codechange: make it possible for UDP socket handlers to bind ↵rubidium
to multiple sockets.
2009-04-05(svn r15961) -Codechange: prepare the 'client' side for receiving 'session ↵rubidium
keys' from the masterserver so servers can register with multiple IPs as the same server.
2009-04-03(svn r15922) -Codechange: unify the ways to listen on a socketrubidium
2009-04-02(svn r15915) -Codechange: let the udp code use NetworkAddress.rubidium
2007-02-23(svn r8857) -Documentation: Added some doxygen @file tags, repaired others ↵celestar
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
2007-01-30(svn r8459) -Codechange: move (Send|Recv)GRFIdentifier to ↵rubidium
NetworkSocketHandler, so it can also be used the TCP socket handler.
2007-01-28(svn r8446) -Fix (8445): accidentally made a function that should not be ↵rubidium
abstract abstract.
2007-01-28(svn r8445) -Cleanup: remove some @params from comments as the parameters ↵rubidium
did not exist anymore and add comments to several variables/functions.
2007-01-28(svn r8437) -Codechange: move often duplicated (in MSU) define to the udp ↵rubidium
header.
2007-01-21(svn r8316) -Codechange: move the GRF ID and MD5 checksum from GRFConfig to ↵rubidium
GRFIdentifier so it can be reused.
2007-01-12(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets ↵rubidium
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
2007-01-12(svn r8078) -Codechange: rewrite UDP part of the network code to make use ↵rubidium
classes. This is only one of the many steps to really cleanup the network code.
2007-01-05(svn r7888) -Change: add documentation about the 'on-the-wire' structure of ↵rubidium
the network game information request and reply packets.
2007-01-04(svn r7836) -Codechange: some constness for network/core.rubidium
2007-01-04(svn r7834) -Codechange: cleanup the includes of network/core a little; ↵rubidium
include headers in headers when the header needs types/constants defined in them.
2007-01-04(svn r7825) -Codechange: make NetworkUDPClose close a single UDP socket. Use ↵rubidium
NetworkUDPStop to close all opened udp sockets (those were called NetworkUDPClose).
2007-01-04(svn r7821) -Fix: be more strict about the socket from where packets arrive. ↵rubidium
Do not accept requests about the game server on the master/client socket, do not accept master server acks on the client/server socket, etc.
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.