Age | Commit message (Collapse) | Author |
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can create better documentation
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style
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DEFINE_UNAVAILABLE_CONTENT_RECEIVE_COMMAND and DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND
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sure all members are properly initialized
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subclassing it
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if a header require a header make it include that header
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masterserver
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to multiple sockets.
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keys' from the masterserver so servers can register with multiple IPs as the same server.
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sizeof(sockaddr) or whatever is 'valid' for the given protocol
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data (as spotted by SpComb)
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sources too
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some NewGRF data.
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it is really needed.
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logical locations.
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style
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with the coding style
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state of UDP sockets.
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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another version.
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booleans.
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functions to Packet.
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and use constructors and functions related to the reading/saving the packet size.
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NetworkSocketHandler, so it can also be used the TCP socket handler.
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did not exist anymore and add comments to several variables/functions.
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openttd.h, which does not exist in the masterserver/updater.
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network are valid in OpenTTD
-Codechange: use_password is a boolean variable
-Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo
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GRFIdentifier so it can be reused.
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and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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classes. This is only one of the many steps to really cleanup the network code.
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pointer to allocated memory instead of modifying the pointer given as parameter
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stillunknown and pv2b.
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renamed to .cpp)
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