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path: root/src/network/core/tcp_game.h
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2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-05-22(svn r16380) -Codechange: rename pool.hpp to pool_type.hppsmatz
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-05-22(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index ↵smatz
variable instead of var->index
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-01-23(svn r15242) -Feature: allow moving clients between companies/spectators by ↵rubidium
the server and the clients themselves (dihedral)
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵rubidium
is for UDP.