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path: root/src/network/core/tcp_game.cpp
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2010-02-09(svn r19072) -Fix [FS#3599]: possible read/write after free when the client ↵rubidium
triggered the server to close the connection
2010-02-07(svn r19054) -Fix [FS#3598]: when banning yourself via rcon do not send the ↵rubidium
'command response' to the client as the connection has already been terminated
2010-01-15(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, ↵rubidium
if a header require a header make it include that header
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-06-19(svn r16601) -Fix [FS#2880]: try 2... hopefully better this timerubidium
2009-05-22(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation ↵smatz
time, binary size and run time (with asserts disabled) should be improved
2009-01-14(svn r15079) -Codechange: split tcp 'backend' and in-game handling like it ↵rubidium
is for UDP.