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path: root/src/network/core/tcp_content.cpp
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2010-11-30(svn r21358) -Codechange: make some network function names conform to coding ↵rubidium
style
2010-10-15(svn r20924) -Codechange: make the game connection packet handling look more ↵rubidium
like UDP/content packet handling
2010-07-08(svn r20089) -Fix [FS#3932]: Access of already freed memory, esp. due to ↵frosch
hidden destructor call from Swap().
2010-03-23(svn r19508) -Codechange: remove semicolon after ↵smatz
DEFINE_UNAVAILABLE_CONTENT_RECEIVE_COMMAND and DEFINE_UNAVAILABLE_UDP_RECEIVE_COMMAND
2009-10-07(svn r17742) -Codechange: remove unused variable from Recv_Packetrubidium
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-10-04(svn r17692) -Codechange: minor coding style fixessmatz
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-31(svn r17015) -Fix [FS#3075]: infinite recursion in content dependency checkingrubidium
2009-04-02(svn r15914) -Codechange: let the content handling make use of NetworkAddress.rubidium
2009-01-22(svn r15206) -Fix [FS#2567]: memory corruption due to not properly cleanup ↵rubidium
up the mess when cancelling a download
2009-01-17(svn r15126) -Feature: downloading content from a central server ↵rubidium
(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.