Age | Commit message (Collapse) | Author |
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savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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style
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network_client.cpp
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if a header require a header make it include that header
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client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
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'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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to multiple sockets.
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up the mess when cancelling a download
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and connect to game servers.
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is for UDP.
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thus unifying most of the validity checking too.
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networkclientinfo structs to be in a contiguous piece of memory and put them in a pool.
-Note: 255 should really be enough for now... making it any more means network protocol bumps.
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function/definitions closer together.
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#include dependencies.
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it's (way) more descriptive what it's used for.
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replace looping socket structs with info structs when the loop is only interested in the info structs (i.e. not derefing the info from sockets when one can loop info directly and the socket isn't used)
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identification ids and the indices into the clients/client info arrays.
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client so it is immediatelly clear which one you are working with.
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when a command failed instead of only the client that actually did the command.
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kicked, i.e. people who only open a telnet (or similar) connection to a server.
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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functions of NetworkTCPSocketHandler.
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downloading the map from a game server when connecting from the command prompt and internal console.
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did not exist anymore and add comments to several variables/functions.
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and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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include headers in headers when the header needs types/constants defined in them.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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