Age | Commit message (Collapse) | Author |
|
to prevent packet state modifications outside of the Packet
|
|
packet state modifications outside of the Packet
|
|
data into the Packet
|
|
|
|
|
|
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
|
|
|
|
can create better documentation
|
|
|
|
|
|
|
|
NetworkSend_Init() is useless
|
|
'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
|
|
|
|
the network) to pass newlines instead of replacing them with question marks, but only when asked to do so.
|
|
|
|
|
|
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
|
|
booleans.
|
|
functions to Packet.
|
|
and use constructors and functions related to the reading/saving the packet size.
|
|
first seen using 'class' now seen using 'struct'
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
|
|
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
|
|
|
|
include headers in headers when the header needs types/constants defined in them.
|
|
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
|