Age | Commit message (Collapse) | Author |
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'generic' includes so compilation without network support doesn't get broken as easily by changes in header files
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waste less bytes aligning stuff and fix the comment of the structs.
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client so it is immediatelly clear which one you are working with.
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settings between NetworkSettings and NetworkGameInfo.
-Fix: failure of changing the server password during games because the password wasn't duplicated properly.
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(the @file tag MUST be found before any line of code, that includes preprocessor directives).
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network are valid in OpenTTD
-Codechange: use_password is a boolean variable
-Codechange: move range checking for server_lang and map_set to Recv_NetworkGameInfo
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include headers in headers when the header needs types/constants defined in them.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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