Age | Commit message (Collapse) | Author |
|
headers so that nothing from the network directory needs to include basically all network headers.
|
|
|
|
|
|
(the @file tag MUST be found before any line of code, that includes preprocessor directives).
|
|
first seen using 'class' now seen using 'struct'
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
|
|
downloading the map from a game server when connecting from the command prompt and internal console.
|
|
NetworkSocketHandler, so it can also be used the TCP socket handler.
|
|
did not exist anymore and add comments to several variables/functions.
|
|
and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
|
|
to set _network_available only once.
|
|
functions into network/core, so the can be reused in the masterserver_updater.
|