Age | Commit message (Collapse) | Author |
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Clamping each sample value to half the available range could cause
unnecessary premature clipping with lots of sounds playing. This change
does not affect the actual volume level.
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perceived loudness change.
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This makes the volume control work as most players would expect, affecting
existing playing sounds as well as new sounds.
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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switch to sinusoidal algorithm to maintain output level.
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sample rates, causing them to be cut off.
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handler as it may be required to be real-time safe.
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Based on work by orudge.
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had the same value.
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the rate specified to the audio driver, resulting in incorrect playback speed. It is still preferable to use 11025Hz output rate if possible as OpenTTD's sample rate converter is very low quality.
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causing artefacts in the sound.
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something more than whitespace as description of files that don't have a description.
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tags and (more than just) a few comments style.
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stillunknown and pv2b.
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renamed to .cpp)
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