Age | Commit message (Collapse) | Author |
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error.h
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into error_gui.cpp
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out now finally, please?
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(almost) always requires your attention
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TILE_HEIGHT
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functions if they return the Z in pixels (like TilePixelHeight)
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several windows (based on patch by monoid)
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continuously overwritten by e.g. industry prospection without closing the old error window; also StopTextRefStackUsage() was not called for errors returned by commands (which caused FS#4599). Now return in the CommandCost result whether the textref stack needs to be used, and store a copy of the stack values in the error window just like for the normal string parameters.
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indices with the DOS palette indices.
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already in command scope.
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OnInvalidateData().
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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DeleteNewGRFInspectWindow() into a InvalidateData call.
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existing comments
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language change.
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window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players.
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introduce a ShowLandInfo() function.
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terminated to N characters anymore
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got closed
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opened once per parent window / callback.
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number of characters besides the number of bytes
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bit more descriptive
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OnPaint().
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had an error message open in the game while whatever triggered you to go back to the main menu
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before 'p'
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some headers
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window.
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have a colour code.
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it in an edit box, so when renaming a vehicle type you won't get the "SETX stuff" that some NewGRFs use
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"TTD" abbreviation for Transport Tycoon Deluxe (parts by planetmaker)
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DrawStringMultiLine().
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