Age | Commit message (Collapse) | Author |
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color and colour.
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edit box open simultaniously (Zuu).
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-Codechange : use a pointer of the same repetitive reference of a widget, rather than an index in the array.
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strings.
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names (PhilSophus)
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(optional) parameter.
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in the land info window as negative cost.
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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and strecpy where direct conversion is possible
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HandleEditBox function (Zuu)
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textbuf, explicitly say it includes the terminating zero
-Fix: one couldn't rename things with too long default/automatic name
-Fix: buffer overflow in console when too long (1024 bytes) command was entered
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client so it is immediatelly clear which one you are working with.
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doesn't guarantee the resulting string is '\0'-terminated.
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engine when turning a train in a station.
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vehicles, engines, towns, groups, stations, waypoints, managers and companies)
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ShowQueryString()
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fileio_func.h so not everything that includes saveload.h needs to include everything else too.
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While at it, an alphabetic error been fixed
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configurable.
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are drawn using the old Patch-like PBS sprites. (michi_cc)
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general tooltip window.
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guis.
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for stations, houses and industries
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in tile description
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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make it better readable
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-Cleanup: some reincarnations of _fios_items in the code
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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window_gui.h/window.cpp because they belong there.
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instead of just yes.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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New World window
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