Age | Commit message (Collapse) | Author |
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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if cargo acceptance list is too long.
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arrow. Arrows are now drawn in a consistent position based on the widget, instead of randomly positioned by pixel.
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unneeded include from openttd.h.
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when it's not necessary.
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update (but highly noticed) on the OpenTTD Team
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functions.
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scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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exactly. Little update on the OpenTTD Team
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instead of the internal ticks
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assert when it overflows anyway (eg. code change without proper check change)
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its now useless counterpart function
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now useless RaiseWindowButtons function
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correctly.
A better solution will be deviced, but not now. Let's not cause a ton of bug reports
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which specifies that the window holding it is actually one that enables an edit box.
Use this flag when dispatching a key event instead of using some hard coded window IDs.
This should ease a little bit the creation of new edit aware windows.
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fitting to the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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with the coding style
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WindowHighlightMode constants. Patch by SmatZ.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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NewIndustries' error messages. Patch by Csaboka.
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remotely trigger an assertion.
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tool (blove)
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super class.
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game windows. These windows also already supported downsizing, but again the resize button would be unreachable.
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windows that are smaller than the default window size.
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moving { to a new line.
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