Age | Commit message (Collapse) | Author |
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tags and (more than just) a few comments style.
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drawstrings and replace them with a portion of w->width. Only visible improvement is QueryWndProc which will not write exactly to the edge of the window anymore.
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- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
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struct array (with accessor) and implement new initialization method using cargo labels.
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include that
instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to
players.cpp.
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ensures an updated changelog, readme, et.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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black, and not only after a valid call to FillDrawPixelInfo. This solves some graphics glitches with background widget-colour showing through on frequent redraws.
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been widden.
Only doc landscape_grid.html has been updated, landscape.html will be done latter.
-CodeChange: Replace a direct access to m6 with SetTropicZone in InitializeLandscape, as it is the only part of m6 still untouched without the brute-forced m6=0
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stillunknown and pv2b.
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renamed to .cpp)
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