Age | Commit message (Collapse) | Author |
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for stations, houses and industries
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in tile description
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with all other structs/classes that are in a pool.
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were printed, otherwise the text could change due to the few number of slots that could be used to bind.
-Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
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make it better readable
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-Cleanup: some reincarnations of _fios_items in the code
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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window_gui.h/window.cpp because they belong there.
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instead of just yes.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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tile-info-window.
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New World window
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Patch by Alberth.
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Window constructors.
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OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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the Window class and remove Window from their naming.
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been cancelled message' even when it was not cancelled causing joining passworded servers/companies to fail.
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parent class already have it
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GenerateLandscapeWindow, NetworkChatWindow, NetworkCompanyPasswordWindow, NetworkGameWindow, NetworkStartServerWindow, QueryStringWindow, SaveLoadWindow. All these classes depended on the 'querystr_d' object which is now put into QueryStringBaseWindow. As a side effect this removes quite a lot of WP macro usages and a few global variables.
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object is bound to cause errors.
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byte[WINDOW_CUSTOM_SIZE] removed. This step changes the event handling to work directly on the Window class instead of via a function pointer and big switches while keeping backward compatability while we're rewriting the Windows to the new scheme.
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the need for WE_ON_EDIT_TEXT_CANCEL.
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rename WE_4 to something more descriptive and correct some (completely incorrect) comments.
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.cpp files where they are actually used.
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Window.
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a Window constructor.
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when it's certain that w != NULL.
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something more than whitespace as description of files that don't have a description.
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with _ for non-globals, and use implicit enum numbering.
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including other headers in variables.h.
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operators.
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place to a single location.
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