Age | Commit message (Collapse) | Author |
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fitting to the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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with the coding style
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WindowHighlightMode constants. Patch by SmatZ.
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the color of the text in a DrawString call.
Patch heavily based on BiBB's work (FS#1383)
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NewIndustries' error messages. Patch by Csaboka.
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remotely trigger an assertion.
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tool (blove)
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super class.
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game windows. These windows also already supported downsizing, but again the resize button would be unreachable.
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windows that are smaller than the default window size.
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moving { to a new line.
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variables.h to strings.h
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tourists when it does not, whereas the "build bus station" GUI did not show them when it did accept them.
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files (and add one)
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your description ;)
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(president) name
by index
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vehicle is loading, down meaning vehicle is unloading
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little too large.
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were hidden/forgotten, which caused memory corruptions and that in caused all kinds of assertions to trigger.
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better to use int64 variables in the string generating too instead of packing them into two int32s.
-Fix: some displays of money were wrong.
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vehicle is while loading/unloading (TheJosh)
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place money in some string.
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issues. Thanks to benc for providing the patch.
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money64, which is now renamed to player_money.
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easily modified.
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be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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from savegame names. Based on a patch by TheJosh.
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the specific variable, not how it was highlighted.
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area and what to do with it afterwards.
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obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details
-Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out)
-Fix r9845: missed some int -> ZoomLevel
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tabs with spaces.
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and into landscape.h, and add a few where they didn't exist.
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CargoID loops.
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complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
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pointer to the previous UTF8 character's first byte instead of a byte-length offset
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starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence.
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tags and (more than just) a few comments style.
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