Age | Commit message (Collapse) | Author |
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-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
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window, and dropdown window.
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DrawString.
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same as for DrawString (except the addition of the bottom parameter)
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this ID' from 'some' strings and replace the string name with something more sensible.
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they are basically the same thing
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window, and both query windows.
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a 2 pixel offset
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callback
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end of the textbox.
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the window
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-Fix (r15800): off-by-one w.r.t. offsets
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new y position instead of the height, so we don't need to add it on.
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new one.
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drawing API
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use them.
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API.
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eastern version of windows so escape them
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between the savegame list and the save button in the save game window.
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expanding them much easier (Alberth)
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scenario/heightmap windows.
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no longer marked as handled but given to other OnKeyPress handlers. This makes the global shortcuts like F1 work again when an input box is open.
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appropriate headers.
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color and colour.
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edit box open simultaniously (Zuu).
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-Codechange : use a pointer of the same repetitive reference of a widget, rather than an index in the array.
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strings.
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names (PhilSophus)
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(optional) parameter.
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in the land info window as negative cost.
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scrolling (with keyboard) until another window with editbox was opened and closed. Just "refcount" the open edit boxes instead of setting/clearing a bit when opening/closing a window.
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and strecpy where direct conversion is possible
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HandleEditBox function (Zuu)
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