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path: root/src/misc_gui.cpp
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2007-09-04(svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could ↵rubidium
remotely trigger an assertion.
2007-08-13(svn r10878) -Add [FS#653]: added TileHeight to the Land Area Information ↵truelight
tool (blove)
2007-08-02(svn r10755) -Codechange: make the town struct use the pool item class as ↵rubidium
super class.
2007-07-30(svn r10736) -Fix: Correct all mispellings of 'successful'.peter1138
2007-07-27(svn r10709) -Codechange: allow automatic downsizing of the load game/save ↵rubidium
game windows. These windows also already supported downsizing, but again the resize button would be unreachable.
2007-07-27(svn r10704) -Codechange: provide an infrastructure to have resizable ↵rubidium
windows that are smaller than the default window size.
2007-07-25(svn r10684) -Codechange: some more coding style related changes. Primarily ↵rubidium
moving { to a new line.
2007-07-16(svn r10587) -Codechange: move the string/dparam related stuff from ↵rubidium
variables.h to strings.h
2007-07-12(svn r10522) -Fix: the "build truck station" GUI showed that it would accept ↵rubidium
tourists when it does not, whereas the "build bus station" GUI did not show them when it did accept them.
2007-07-03(svn r10412) -Codechange: Remove unnecessary inclusion of hal.h in various ↵peter1138
files (and add one)
2007-06-26(svn r10339) -Fix r10311: if you fix your own name, at least also update ↵truelight
your description ;)
2007-06-25(svn r10323) -Codechange: reference company name, number and player ↵peter1138
(president) name by index
2007-06-24(svn r10311) -Fix: I'm not retired, just relatively inactive ;)orudge
2007-06-22(svn r10270) -Add: prefixed the loading indicator with an arrow, up meaning ↵truelight
vehicle is loading, down meaning vehicle is unloading
2007-06-21(svn r10263) -Fix (r10262): due to 64 bits alignment a struct became a ↵rubidium
little too large.
2007-06-21(svn r10262) -Fix (r10258): some places that needed to be changed to uint64 ↵rubidium
were hidden/forgotten, which caused memory corruptions and that in caused all kinds of assertions to trigger.
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵rubidium
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong.
2007-06-21(svn r10254) -Feature: loading indicator, which shows in % how full a ↵truelight
vehicle is while loading/unloading (TheJosh)
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵rubidium
place money in some string.
2007-06-21(svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵rubidium
issues. Thanks to benc for providing the patch.
2007-06-18(svn r10208) -Codechange: replace int32 with Money where appropriate.rubidium
2007-06-18(svn r10207) -Codechange: remove the redundant player_money in favour of the ↵rubidium
money64, which is now renamed to player_money.
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).rubidium
2007-06-17(svn r10182) -Codechange: rewrite most part of the file loading/searching to ↵rubidium
be more flexible. -Codechange: add support for personal directories on Windows. -Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
2007-06-12(svn r10116) -Fix [FS#850]: remove invalid characters (for the file system) ↵rubidium
from savegame names. Based on a patch by TheJosh.
2007-05-25(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.rubidium
2007-05-23(svn r9901) -Codechange: Decide what to do with selected land areas based on ↵maedhros
the specific variable, not how it was highlighted.
2007-05-23(svn r9900) -Codechange: Separate the variables for how to highlight a land ↵maedhros
area and what to do with it afterwards.
2007-05-15(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵truelight
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel
2007-04-18(svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵rubidium
tabs with spaces.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-17(svn r9662) -Documentation: Doxygen corrections and @file omissionsbelugas
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-03-21(svn r9388) -Codechange: variable scope and type, and standardify all ↵peter1138
CargoID loops.
2007-03-19(svn r9315) -Merge: The newhouses branch. With this merge comes almost ↵maedhros
complete support for the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-03-06(svn r9042) -Add : Maedhros as a developperbelugas
2007-03-05(svn r9011) -Codechange (r9003): Rework Utf8PrevChar so that it returns a ↵Darkvater
pointer to the previous UTF8 character's first byte instead of a byte-length offset
2007-03-04(svn r9003) -Codechange: Introduce a function Utf8PrevCharLen that finds the ↵Darkvater
starting character of an UTF-8 sequence from a given position and returns the length to the first UTF-8 encoding byte of that sequence.
2007-03-03(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵belugas
tags and (more than just) a few comments style.
2007-03-02(svn r8977) -Codechange: Remove the hardcoded maximum width for some ↵Darkvater
drawstrings and replace them with a portion of w->width. Only visible improvement is QueryWndProc which will not write exactly to the edge of the window anymore.
2007-03-02(svn r8969) -Codechange: rework of the player face bits.rubidium
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer - replace tons of ifs/switches/magic numbers by table lookups
2007-02-20(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular ↵peter1138
struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-01(svn r8511) -Codechange: make WindowClass an enumerated value.rubidium
2007-01-21(svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵maedhros
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp.
2007-01-18(svn r8273) -Fix: return value from clamp was ignoredKUDr
2007-01-18(svn r8254) -Merge: Release changes from the 0.5 branch back to trunk. This ↵Darkvater
ensures an updated changelog, readme, et.
2007-01-14(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵peter1138
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.