Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-16 | Codechange: Un-bitstuff all remaining commands. | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandP to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Move flags in CommandProc in front of the command arguments. | Michael Lutz | |
2021-12-16 | Codechange: Let the compile generate the master command table out of ↵ | Michael Lutz | |
templated command traits. This is using a non-intrusive type-traits like templated system, which allows compile-time validation that the command table and the command enum match up. | |||
2021-12-16 | Codechange: Move command arguments to the back of the networked command ↵ | Michael Lutz | |
function calls. | |||
2021-05-29 | Codechange: move from C-string to std::string for DoCommand | rubidium42 | |
2021-05-15 | Change: Use gender-neutral pronouns | rubidium42 | |
2021-01-22 | Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text ↵ | Pavel Stupnikov | |
effect if needed (#8573) | |||
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2021-01-05 | Change: move "give money" from client-list to company window | Patric Stout | |
This is a much better location for this button, as you send money from one company to another company, not from player to player. This is based on work done by JGRPP in: https://github.com/JGRennison/OpenTTD-patches/commit/f82054339124cc6b89c5f4f9dac2d9da62f0108b and surrounding commits, which took the work from estys: https://www.tt-forums.net/viewtopic.php?p=1183311#p1183311 We did modify it to fix several bugs and clean up the code while here anyway. The callback was removed, as it meant a modified client could prevent anyone from seeing money was transfered. The message is now generated in the command itself, making that impossible. | |||
2020-12-28 | Fix #8453: [Script] Don't truncate loan variation to 32bit | glx22 | |
2020-12-22 | Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) | Jonathan G Rennison | |
Check if the job is still running two date fract ticks before it is due to join, and if so pause the game until its done. When loading a game, check if the game would block immediately due to a job which is scheduled to be joined within two date fract ticks, and if so pause the game until its done. This avoids the main thread being blocked on a thread join, which appears to the user as if the game is unresponsive, as the UI does not repaint and cannot be interacted with. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-04-29 | Codechange: Remove PauseModeByte | Charles Pigott | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-09-21 | (svn r25788) -Feature: [Script] Game Scripts can now charge fees and give ↵ | zuu | |
money to companies | |||
2013-09-21 | (svn r25787) -Doc: Doxygen comment was wrong | zuu | |
2013-01-08 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵ | planetmaker | |
Eagle_rainbow) | |||
2012-09-23 | (svn r24552) -Fix (r24537): Unpause do no longer continue scripts | zuu | |
2011-12-19 | (svn r23618) -Add: ScriptGame::Pause, ScriptGame::Unpause, and ↵ | truebrain | |
ScriptGame::GetLandscape (GameScript only) | |||
2011-07-02 | (svn r22621) -Fix: When asking the user to confirm an unsafe unpausing, ↵ | frosch | |
there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown. | |||
2011-02-08 | (svn r22028) -Cleanup: remove traces of a debugging "feature" that got ↵ | rubidium | |
disabled a long time ago | |||
2011-02-07 | (svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so ↵ | rubidium | |
it doesn't recompile everything that needs to be recompiled... | |||
2010-08-01 | (svn r20283) -Codechange: Unify start of doygen comments. | frosch | |
2010-06-05 | (svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into ↵ | frosch | |
DEBUG() output. It was triggered on exceptions, especially when aborting world generation. | |||
2010-06-05 | (svn r19930) -Codechange: Deduplicate magic command parameter casts. (rubidium) | frosch | |
2010-05-31 | (svn r19914) -Codechange: Wrap a helper class around temporary assignments ↵ | frosch | |
of _current_company to ensure proper restoration. | |||
2010-04-20 | (svn r19684) -Fix [FS#3779]: don't show an error message when trying to give ↵ | yexo | |
another client an amount of 0 money | |||
2010-04-17 | (svn r19658) -Fix: One could turn transport companies into credit banks. | frosch | |
2010-04-02 | (svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window ↵ | yexo | |
where you can input a break string (patch by Zuu) | |||
2010-03-20 | (svn r19483) -Codechange: Code layout fixes, and parentheses reduction. | alberth | |
2010-01-05 | (svn r18732) -Codechange: move the company related commands of misc_cmd.cpp ↵ | rubidium | |
to company_cmd.cpp | |||
2009-11-28 | (svn r18330) -Cleanup: remove some unneeded includes | rubidium | |
2009-11-12 | (svn r18052) -Codechange/Fix: make the 'pause' chat message when actually ↵ | rubidium | |
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are. | |||
2009-11-12 | (svn r18051) -Codechange: make the active clients pause use a separate bit ↵ | rubidium | |
in the pause mode | |||
2009-11-12 | (svn r18050) -Codechange: disallow 'pause on join' paused when not in a ↵ | rubidium | |
network game | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-09-18 | (svn r17567) -Fix: some doxygen warnings | rubidium | |
2009-09-13 | (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty ↵ | frosch | |
for more consistency and distinguishability. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-05 | (svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵ | rubidium | |
relatives | |||
2009-05-31 | (svn r16480) -Fix (r15617): Invalidate newgrf variable caches of more ↵ | frosch | |
vehicles in more places. Esp. they were only invalidated for trains. | |||
2009-05-23 | (svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵ | rubidium | |
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier. | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-05-06 | (svn r16242) -Codechange: rework pausing | rubidium | |
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join |