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path: root/src/misc_cmd.cpp
AgeCommit message (Expand)Author
2008-01-13(svn r11834) -Codechange: only include settings_type.h if needed.rubidium
2008-01-13(svn r11828) -Codechange: include table/* as the last includes and remove an ...rubidium
2008-01-12(svn r11822) -Codechange: Replaced fixed size custom name array. Names are no...peter1138
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11793) -Codechange: pass the expense type via the CommandCost instead o...rubidium
2008-01-07(svn r11777) -Codechange: split the string header and make do not include it ...rubidium
2007-12-27(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless...rubidium
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more lo...rubidium
2007-12-23(svn r11684) -Codechange: split gfx.h in a type and functional header.rubidium
2007-12-22(svn r11682) -Codechange: move some 'generic' geometry related types into a s...rubidium
2007-12-21(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.rubidium
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to t...rubidium
2007-12-21(svn r11675) -Codechange: split the string types from the string functions.rubidium
2007-12-19(svn r11668) -Codechange: more refactoring aimed at reducing compile time and...rubidium
2007-12-19(svn r11667) -Codechange: split window.h into a header that defines some 'glo...rubidium
2007-12-12(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer ...skidd13
2007-12-04(svn r11573) -Codechange: pause games that miss GRFs by default and throw som...rubidium
2007-10-28(svn r11352) -Codechange: cache callback 2D result (vehicle color mapping) in...glx
2007-10-16(svn r11279) -Codechange: use a typedeffed type for all magic with GameDiffic...rubidium
2007-09-30(svn r11188) -Codechange: rewrite of the town action related code (remove som...rubidium
2007-06-28(svn r10380) -Fix (r10364): when checking for unique names, only check vehicl...peter1138
2007-06-27(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsist...peter1138
2007-06-21(svn r10258) -Codechange: as we are now using int64 all over the place, it's ...rubidium
2007-06-21(svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to pla...rubidium
2007-06-19(svn r10212) -Fix [FS#723]: money overflow bugs in many locations.rubidium
2007-06-18(svn r10208) -Codechange: replace int32 with Money where appropriate.rubidium
2007-06-18(svn r10207) -Codechange: remove the redundant player_money in favour of the ...rubidium
2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more easil...rubidium
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-14(svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the ...rubidium
2007-04-18(svn r9669) -Documentation: some more doxygen fixesbelugas
2007-04-17(svn r9662) -Documentation: Doxygen corrections and @file omissionsbelugas
2007-03-06(svn r9034) -Codechange: renamed _pause to _pause_game, as some targets alrea...truelight
2007-03-03(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing t...belugas
2007-03-02(svn r8969) -Codechange: rework of the player face bits.rubidium
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ...rubidium
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed...KUDr