Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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to their own file.
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as that's the only case chat messages are used. Furthermore remove any trace of chatmessages when compiling without network support.
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crashes to simplify debugging. See readme.txt for details
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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locations.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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vehicle_gui.h.
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-Fix [FS#1997]: MSVC 64 bit build failing to compile due to std::vectors being very large..
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something more than whitespace as description of files that don't have a description.
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game as it won't be used anyway.
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texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
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statically 'waste' memory when the old name array is not needed anymore.
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single file instead of scattering the functionality over several files.
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including other headers in variables.h.
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place to a single location.
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a patch by Alberth.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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duplication.
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stacks by allocating it on the heap or pushing a few kB of data onto the stack when there is a large stack.
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unneeded include from openttd.h.
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now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
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when it's not necessary.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
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WindowHighlightMode constants. Patch by SmatZ.
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that _current_player is 4 bytes instead of 1 byte, causing the random debug output to be useless.
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functions. Based on patches by skidd13, SmatZ and Belugas.
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function and variables.
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independent of the game-state to base double-click and TGP Generation Process on
-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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some less efficient loops.
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can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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and into landscape.h, and add a few where they didn't exist.
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CargoID loops.
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