Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-28 | Add: settings to limit your fast-forward game speed | Patric Stout | |
By default this setting is set to 2500% normal game speed. | |||
2020-01-26 | Feature: NewGRF callback profiling (#7868) | Niels Martin Hansen | |
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file. | |||
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-08-17 | Add #6887: Option to show zone inside local authority boundary of towns | Gabda | |
Can be found at town information > local authority window Layout for button is same as Graph Keys Turn on/off for every town individually | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-09 | Codechange: Make a merged k-d tree index of all viewport signs | Niels Martin Hansen | |
2019-03-09 | Codechange: Make a k-d tree index of stations | Niels Martin Hansen | |
2019-03-09 | Codechange: Make a k-d tree index of towns | Niels Martin Hansen | |
2019-02-07 | Fix #5654: (Re)initialise graph GUI on game (re)start (#7191) | Gabda | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2013-06-09 | (svn r25354) -Add: link graph schedule and typedefs for LinkGraph and ↵ | fonsinchen | |
related classes | |||
2012-04-17 | (svn r24132) -Change [FS#4713]: Improve randomness of tile order in the tile ↵ | michi_cc | |
loop. (monoid) | |||
2012-01-03 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | rubidium | |
2011-12-19 | (svn r23604) -Add: initial support for GameScripts | truebrain | |
2011-11-03 | (svn r23084) -Codechange: get rid of a redundant variable | rubidium | |
2011-07-29 | (svn r22693) -Fix [FS#4691]: The override managers were not reset in some ↵ | frosch | |
cases like creating a new scenario. | |||
2011-02-19 | (svn r22116) -Codechange: use PoolBase::Clean() at more places | smatz | |
2011-01-05 | (svn r21733) -Codechange: Clarify the update owner legend code. | terkhen | |
-Fix: Prevent crashes caused by deleted companies. | |||
2011-01-04 | (svn r21730) -Fix (r21718): The smallmap owner legend would not be properly ↵ | terkhen | |
initialized in games without companies. | |||
2010-08-28 | (svn r20670) -Add: support for action F | rubidium | |
-Add: a window to select (NewGRF) objects | |||
2010-08-22 | (svn r20591) -Codechange: make sure _date_fract is set when SetDate is ↵ | rubidium | |
called. Some places wouldn't reset _date_fract correctly at all | |||
2010-08-18 | (svn r20539) -Codechange: make order backups more self-contained. | rubidium | |
2010-08-13 | (svn r20482) -Codechange: move some object related information off the map ↵ | rubidium | |
and unify the relation objects have to towns | |||
2010-07-19 | (svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be ↵ | rubidium | |
missed :) | |||
2010-07-19 | (svn r20186) -Codechange: remove VARDEF from _realtime_tick and ↵ | rubidium | |
_rightclick_emulate | |||
2010-03-15 | (svn r19426) -Fix: compilation with AIs disabled | rubidium | |
2010-03-11 | (svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing ↵ | rubidium | |
to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature | |||
2009-12-22 | (svn r18608) -Change: add the concept of music sets | rubidium | |
2009-11-28 | (svn r18330) -Cleanup: remove some unneeded includes | rubidium | |
2009-11-21 | (svn r18207) -Fix [FS#3324] (r11961): [NewGRF] When starting a new game the ↵ | rubidium | |
values of action D variable 13 were incorrect | |||
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-09-06 | (svn r17433) -Codechange: Store cumulated inflation in savegame and compute ↵ | frosch | |
all prices from that instead of storing all prices separately. Note: Savegame conversion computes the inflation from max loan. Prices from modified savegames will get lost. TTO savegames will also behave slightly different. -Change: NewGRF price modifiers now take effect everytime when loading NewGRFs instead of once on gamestart. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-09 | (svn r17139) -Change: add the concept of sound sets | rubidium | |
2009-08-06 | (svn r17097) -Fix [FS#3092] (r13256): make restart command work again and ↵ | rubidium | |
make the help show how it works and how it doesn't work | |||
2009-08-06 | (svn r17084) -Codechange: _age_cargo_skip_counter is common to all vehicle types | smatz | |
2009-07-22 | (svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions ↵ | rubidium | |
all over the place when using the more advanced station types. -Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible. | |||
2009-07-16 | (svn r16852) -Codechange: use FOR_ALL_CARGOSPECS for iterating over all ↵ | smatz | |
valid CargoSpecs | |||
2009-07-16 | (svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get() | smatz | |
2009-07-01 | (svn r16714) -Codechange: use pool-like accessors for Subsidy | smatz | |
2009-06-23 | (svn r16640) -Codechange: move roadstop stuff to separate files | smatz | |
2009-05-06 | (svn r16242) -Codechange: rework pausing | rubidium | |
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join | |||
2009-04-19 | (svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as ↵ | rubidium | |
they are basically the same thing | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-23 | (svn r15246) -Fix [FS#2577]: close all windows *before* starting a new ↵ | rubidium | |
game/loading a game instead of doing that as one of the latest steps of loading the game. This caused, in some cases, the NewGRF settings to be reset when the game was already loaded resulting in instant desyncs when joining a network game | |||
2009-01-19 | (svn r15151) -Fix: tile 0 can now be highlighted as error tile | Yexo | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks | |||
2009-01-04 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | smatz | |
2008-09-30 | (svn r14421) -Codechange: rename all player variables/types to company *or* ↵ | rubidium | |
client so it is immediatelly clear which one you are working with. | |||
2008-09-13 | (svn r14313) -Codechange: Move functions dealing with the EngineRenew pool ↵ | frosch | |
to their own file. |