Age | Commit message (Collapse) | Author |
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little neighbourhood. Based on a patch by Dominik.
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buildings, so show tick when buildings are transparent.
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news
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settings and make in switchable by Ctrl+9
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building concept.
So when you want invisible trees, just select the option of the same name in the Patch Options and toggle transparency of trees.
More to come on the saga of Invisibility. So stay tuned.
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tree while transparent building patch setting
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aren't present in TTD, since they don't correspond to either TTD's TextIDs or OpenTTD's StringIDs.
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unneeded include from openttd.h.
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when it's not necessary.
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main_gui.cpp to terraform_gui.cpp (and introduce terraform_gui.h). Based on a patch by Roujin.
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tools. Land is raised/lowered at the start and the rest of the area levelled to match. Patch by Roujin.
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instead of before, as the zoom will cancel it out.
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functions.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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single file and do not include gfx.h everywhere to get a Point type.
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their respective places.
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and making it more logic where function definitions can be found.
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'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
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ZoomLevel can be used in some iterations
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saves
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scenario more.(Bilbo)
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its now useless counterpart function
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now useless RaiseWindowButtons function
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fitting to the naming style
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the remaining to fit with the naming style
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remaining to fit with the naming style
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remaining to fit with the naming style
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style
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with the coding style
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WindowHighlightMode constants. Patch by SmatZ.
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