Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-17 | (svn r9662) -Documentation: Doxygen corrections and @file omissions | belugas | |
2007-04-11 | (svn r9597) -Codechange: Exclude sign transparency when toggling all options ↵ | peter1138 | |
on/off | |||
2007-04-11 | (svn r9595) -Fix (r9563): Transparency hotkeys didn't work | peter1138 | |
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵ | truelight | |
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....) | |||
2007-03-03 | (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵ | belugas | |
tags and (more than just) a few comments style. | |||
2007-02-01 | (svn r8512) -Codechange: From the intro window enter the scenario editor. ↵ | Darkvater | |
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-02-01 | (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load ↵ | Darkvater | |
in the scenario editor. Add a button to the landscape window to do this. | |||
2007-01-21 | (svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵ | maedhros | |
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp. | |||
2007-01-21 | (svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open ↵ | bjarni | |
all types of vehicle lists (depending on arguments) - Also removed some unneeded arguments - this also allows removing an if-else cascade in ShowVehicleListWindowLocal() | |||
2007-01-14 | (svn r8132) -Fix (r6824): The game could crash when the chat key (<ENTER>) ↵ | Darkvater | |
is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL. | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-11 | (svn r8055) -Codechange: Replace the different max, dmax, maxu whatever ↵ | celestar | |
macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max(). | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |