Age | Commit message (Collapse) | Author |
|
|
|
|
|
main menu
|
|
|
|
channel monitoring the server (dihedral)
|
|
away
|
|
caused crashes with very low resolutions
|
|
|
|
|
|
|
|
title screen
|
|
quit as the toolbar
|
|
hotkeys)
|
|
|
|
as an int, name the enum and pass that
|
|
|
|
if a header require a header make it include that header
|
|
whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
|
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
|
|
same twice.
|
|
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
|
|
then get moved to spectators and you click 'Ok' a crash would occur
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
|
|
window class
|
|
nested widgets through the nested_array.
|
|
|
|
relatives
|
|
|
|
UpdateAll[Type]VirtCoords.
|
|
|
|
they are basically the same thing
|
|
|
|
sources too
|
|
|
|
color and colour.
|
|
guarantees that _current_company is the same as _local_company.
|
|
|
|
|
|
(not enough players)" fully translateable.
|
|
(optional) parameter.
|
|
#include dependencies.
|
|
ClientIndex
|
|
one of the the network files.
|
|
identification ids and the indices into the clients/client info arrays.
|
|
network support.
|
|
|
|
client so it is immediatelly clear which one you are working with.
|