Age | Commit message (Collapse) | Author |
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channel monitoring the server (dihedral)
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away
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caused crashes with very low resolutions
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title screen
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quit as the toolbar
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hotkeys)
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as an int, name the enum and pass that
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
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same twice.
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WindowDesc; it's determined from the (nested) widgets
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then get moved to spectators and you click 'Ok' a crash would occur
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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window class
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nested widgets through the nested_array.
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relatives
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UpdateAll[Type]VirtCoords.
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they are basically the same thing
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sources too
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color and colour.
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guarantees that _current_company is the same as _local_company.
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(not enough players)" fully translateable.
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(optional) parameter.
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#include dependencies.
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ClientIndex
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one of the the network files.
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identification ids and the indices into the clients/client info arrays.
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network support.
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client so it is immediatelly clear which one you are working with.
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ShowQueryString()
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sprites: fonts, recolour, mapgen and normal sprites.
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networking enabled.
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