Age | Commit message (Collapse) | Author |
|
|
|
several windows (based on patch by monoid)
|
|
variables to progress.cpp/h
|
|
|
|
feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
|
|
|
|
NetworkClientInfo::GetByClientID
|
|
|
|
OnInvalidateData().
|
|
process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
|
|
disabled a long time ago
|
|
|
|
zooming is also involved.
|
|
viewport scroll/zoom settings.
|
|
(with some video backends)
|
|
|
|
|
|
main menu
|
|
|
|
channel monitoring the server (dihedral)
|
|
away
|
|
caused crashes with very low resolutions
|
|
|
|
|
|
|
|
title screen
|
|
quit as the toolbar
|
|
hotkeys)
|
|
|
|
as an int, name the enum and pass that
|
|
|
|
if a header require a header make it include that header
|
|
whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
|
font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
|
|
same twice.
|
|
|
|
WindowDesc; it's determined from the (nested) widgets
|
|
|
|
then get moved to spectators and you click 'Ok' a crash would occur
|
|
used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
|
|
|
|
window class
|
|
nested widgets through the nested_array.
|
|
|
|
relatives
|
|
|
|
UpdateAll[Type]VirtCoords.
|
|
|
|
they are basically the same thing
|
|
|