Age | Commit message (Collapse) | Author |
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Eagle_rainbow)
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various sources (including Eagle_rainbow, MinchinWeb)
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dirty blocks/rectangles
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understandable
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with only values known in WindowFlags (and move out 2 timers to their own variable)
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
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several windows (based on patch by monoid)
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variables to progress.cpp/h
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feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
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NetworkClientInfo::GetByClientID
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OnInvalidateData().
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process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
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disabled a long time ago
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zooming is also involved.
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viewport scroll/zoom settings.
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(with some video backends)
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main menu
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channel monitoring the server (dihedral)
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away
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caused crashes with very low resolutions
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title screen
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quit as the toolbar
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hotkeys)
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as an int, name the enum and pass that
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if a header require a header make it include that header
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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font, recalculate the coordinates/sizes of the viewport signs. Otherwise it gets glitchy or abbreviated (in the smallmap)
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same twice.
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WindowDesc; it's determined from the (nested) widgets
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then get moved to spectators and you click 'Ok' a crash would occur
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used in ways that aren't always wanted, causing bugs and the like. Also with nested widgets most reasons for handling OnResize have gone.
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window class
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