Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-27 | (svn r11711) -Codechange: Name the Save Load Dialog Mode enum | belugas | |
2007-12-27 | (svn r11706) -Codechange: split vehicle.h and remove another bunch of ↵ | rubidium | |
useless includes. | |||
2007-12-26 | (svn r11702) -Codechange: move all date related stuff to date*. | rubidium | |
2007-12-26 | (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵ | rubidium | |
map.h). | |||
2007-12-25 | (svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵ | rubidium | |
logical place and remove about 50% of the includes of 'functions.h' | |||
2007-12-23 | (svn r11684) -Codechange: split gfx.h in a type and functional header. | rubidium | |
2007-12-22 | (svn r11682) -Codechange: move some 'generic' geometry related types into a ↵ | rubidium | |
single file and do not include gfx.h everywhere to get a Point type. | |||
2007-12-21 | (svn r11677) -Codechange: move price and command related types/functions to ↵ | rubidium | |
their respective places. | |||
2007-12-21 | (svn r11675) -Codechange: split the string types from the string functions. | rubidium | |
2007-12-21 | (svn r11672) -Codechange: refactor some stuff out of gui.h. | rubidium | |
2007-12-19 | (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h | rubidium | |
2007-12-19 | (svn r11668) -Codechange: more refactoring aimed at reducing compile time ↵ | rubidium | |
and making it more logic where function definitions can be found. | |||
2007-12-19 | (svn r11667) -Codechange: split window.h into a header that defines some ↵ | rubidium | |
'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps. | |||
2007-12-18 | (svn r11663) -Codechange: moving of the road related types and functions. | rubidium | |
2007-12-17 | (svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ↵ | smatz | |
ZoomLevel can be used in some iterations | |||
2007-12-16 | (svn r11643) -Codechange: conform with the coding style for the WP macro uses. | rubidium | |
2007-12-14 | (svn r11631) -Fix (r11585, r11626): remove MSVC warnings | glx | |
2007-12-12 | (svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer ↵ | skidd13 | |
saves | |||
2007-12-11 | (svn r11617) -Feature(ette): Add the same game-mode keyboard shortcuts in ↵ | belugas | |
scenario more.(Bilbo) | |||
2007-12-08 | (svn r11596) -Codechange: Use the Window member HandleButtonClick and remove ↵ | belugas | |
its now useless counterpart function | |||
2007-12-08 | (svn r11592) -Codechange: Use the Window member RaiseButtons and remove the ↵ | belugas | |
now useless RaiseWindowButtons function | |||
2007-12-07 | (svn r11588) -Codechange: use the new member introduced in r11551 | glx | |
2007-12-02 | (svn r11555) -Codechange: use the new members introduced in r11551. | rubidium | |
2007-11-24 | (svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them ↵ | skidd13 | |
fitting to the naming style | |||
2007-11-20 | (svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename ↵ | skidd13 | |
the remaining to fit with the naming style | |||
2007-11-20 | (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the ↵ | skidd13 | |
remaining to fit with the naming style | |||
2007-11-19 | (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵ | skidd13 | |
style | |||
2007-11-19 | (svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit ↵ | skidd13 | |
with the coding style | |||
2007-11-15 | (svn r11440) -Codechange: replace magic numbers with enumified ↵ | rubidium | |
WindowHighlightMode constants. Patch by SmatZ. | |||
2007-11-11 | (svn r11407) -Fix: do not allow building of tram-tracks when they are not ↵ | truelight | |
available (SmatZ) | |||
2007-11-11 | (svn r11404) -Codechange: remove 2 magical numbers | belugas | |
2007-11-10 | (svn r11399) -Feature(ette): transparency settings can now be saved and thus ↵ | belugas | |
remembered. -Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant. | |||
2007-11-04 | (svn r11374) -Codechange: Give meaning to the magical number that specifies ↵ | belugas | |
the color of the text in a DrawString call. Patch heavily based on BiBB's work (FS#1383) | |||
2007-09-30 | (svn r11188) -Codechange: rewrite of the town action related code (remove ↵ | rubidium | |
some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. | |||
2007-09-26 | (svn r11174) -Codechange: add possibility to show the bounding boxes of ↵ | rubidium | |
sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch. Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct. | |||
2007-09-04 | (svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could ↵ | rubidium | |
remotely trigger an assertion. | |||
2007-08-31 | (svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too ↵ | rubidium | |
much money or rather: when casting the amount of money to an int32 becomes negative. | |||
2007-08-27 | (svn r10991) -Codechange: add documentation, enumification and some code ↵ | rubidium | |
simplifications to the terraforming code. Patch by frosch. | |||
2007-08-07 | (svn r10820) -Codechange: make negative currencies red and restore the ↵ | rubidium | |
colour from before the currency was printed; this removes the need to make two strings for printing currencies (one for positive currencies and one for negative currencies). -Fix [FS#1036]: do not use green for currencies as it is practically unreadable on CRT monitors. | |||
2007-07-29 | (svn r10724) -Fix (r10723): Toolbar spacing was off-by-one | peter1138 | |
2007-07-29 | (svn r10723) -Codechange: dynamically sized (width) main toolbars and status ↵ | rubidium | |
bar for when the window becomes less than 640 pixels in width. | |||
2007-07-29 | (svn r10722) -Codechange: unhardcode the positions of strings in the status bar. | rubidium | |
2007-07-29 | (svn r10720) -Codechange: unhardcode the positions of the player toolbar menus. | rubidium | |
2007-07-27 | (svn r10704) -Codechange: provide an infrastructure to have resizable ↵ | rubidium | |
windows that are smaller than the default window size. | |||
2007-07-23 | (svn r10663) -Fix r10662: bad me, didn't comply with coding style, as ↵ | truelight | |
penalty I updated the surrounding code to comply with coding style too; I will never do it again (I hope :p) | |||
2007-07-23 | (svn r10662) -Add: added 'V' as new shortcut for new viewport (bilbo) | truelight | |
-Add: added 'M' as new shortcut for smallmap (bilbo) -Add: added '+' and '-' as shortcuts to zoom in the mainview (bilbo) -Add: added support for other keycodes to be possible used in the future (bilbo) | |||
2007-07-16 | (svn r10587) -Codechange: move the string/dparam related stuff from ↵ | rubidium | |
variables.h to strings.h | |||
2007-07-13 | (svn r10548) -Fix [FS#1020]: don't segfault when you quit in the ↵ | truelight | |
end-of-the-game screen | |||
2007-07-10 | (svn r10496) -Feature: Replace all the windows for Industry building by a ↵ | belugas | |
more flexible one. Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there. Thanks to Rubidium for his helping hand. Hope you will like it as we do :) |