Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-30 | (svn r10398) -Fix (r10271): transparency menu option wasn't moved properly ↵ | peter1138 | |
in the scenario editor | |||
2007-06-27 | (svn r10353) -Fix/Feature [FS#669]: disallow (in the GUI) the building of ↵ | rubidium | |
infrastructure you do not have available vehicles for. This means that the airport building button is disabled till you can actually build aircraft. The game itself will not disallow you to build the infrastructure and this "new" behaviour can be overriden with a patch setting. | |||
2007-06-25 | (svn r10323) -Codechange: reference company name, number and player ↵ | peter1138 | |
(president) name by index | |||
2007-06-25 | (svn r10321) -Codechange: refer to sign text by index | peter1138 | |
2007-06-23 | (svn r10294) -Fix [FS#914]: WKC_PAUSE didn't work in SE (+ some cosmetic) ↵ | truelight | |
(Smoovious) | |||
2007-06-22 | (svn r10271) -Fix r9563: move the Transparency Option menu item to the place ↵ | truelight | |
it should have been in the first place: Option Menu, not Map Menu (go figure :p) | |||
2007-06-21 | (svn r10258) -Codechange: as we are now using int64 all over the place, it's ↵ | rubidium | |
better to use int64 variables in the string generating too instead of packing them into two int32s. -Fix: some displays of money were wrong. | |||
2007-06-21 | (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to ↵ | rubidium | |
place money in some string. | |||
2007-06-21 | (svn r10246) -Fix (r10297): some forgotten money conversions and truncation ↵ | rubidium | |
issues. Thanks to benc for providing the patch. | |||
2007-06-18 | (svn r10208) -Codechange: replace int32 with Money where appropriate. | rubidium | |
2007-06-18 | (svn r10207) -Codechange: remove the redundant player_money in favour of the ↵ | rubidium | |
money64, which is now renamed to player_money. | |||
2007-06-13 | (svn r10145) -Fix: make compiling with networking disabled (again) possible. | rubidium | |
2007-06-11 | (svn r10097) -Feature: Add support for articulated road vehicles, or ↵ | maedhros | |
callbacks 11 and 17 for road vehicles for those who prefer the technical explanation. | |||
2007-06-10 | (svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could ↵ | rubidium | |
result in duplicate messages that money has been transfered when it only happened once. | |||
2007-06-10 | (svn r10085) -Fix [FS#839]: message that you had given money appeared even ↵ | rubidium | |
when an error occured. | |||
2007-05-28 | (svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled ↵ | peter1138 | |
with patch setting 'smooth_scroll' | |||
2007-05-25 | (svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0. | rubidium | |
2007-05-25 | (svn r9917) -Codechange: prepare some more areas for more road types. | rubidium | |
2007-05-23 | (svn r9903) -Fix (r9901): Make the demolish and level land tools work in the ↵ | maedhros | |
scenario editor again. | |||
2007-05-23 | (svn r9901) -Codechange: Decide what to do with selected land areas based on ↵ | maedhros | |
the specific variable, not how it was highlighted. | |||
2007-05-23 | (svn r9900) -Codechange: Separate the variables for how to highlight a land ↵ | maedhros | |
area and what to do with it afterwards. | |||
2007-05-21 | (svn r9897) -Codechange: prepare the toolbar for more road types. | rubidium | |
2007-05-19 | (svn r9885) -Fix r9846: some last bitshifts with zoom-levels that were forgotten | truelight | |
-Fix r9846: initialize the zoom level for 'screen', as assuming 0 is not correct | |||
2007-05-15 | (svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the ↵ | truelight | |
obvious reasons -Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel | |||
2007-05-15 | (svn r9844) -Codechange: replace zoomlevel with an enum | truelight | |
-Codechange: use predefined enums for viewport zoomlevels | |||
2007-05-07 | (svn r9805) -Codechange: Use HASBIT() et al for display options bits. | peter1138 | |
2007-04-19 | (svn r9677) -Codechange: Make the 'transparent buildings' menu item toggle ↵ | peter1138 | |
all transparency, to keep its old behaviour. | |||
2007-04-18 | (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting ↵ | rubidium | |
tabs with spaces. | |||
2007-04-18 | (svn r9667) -Feature: Add the concept of cities. A (configurable) proportion ↵ | maedhros | |
of towns can start off larger, and will grow twice as quickly as other towns. They can also be placed specifically in the scenario editor. Thanks to TheJosh for the initial patch and the idea. | |||
2007-04-17 | (svn r9662) -Documentation: Doxygen corrections and @file omissions | belugas | |
2007-04-11 | (svn r9597) -Codechange: Exclude sign transparency when toggling all options ↵ | peter1138 | |
on/off | |||
2007-04-11 | (svn r9595) -Fix (r9563): Transparency hotkeys didn't work | peter1138 | |
2007-04-05 | (svn r9563) -Feature: Add more finer control to transparency options, ↵ | peter1138 | |
including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01. | |||
2007-03-22 | (svn r9400) -Codechange: Use some more representative enum names for ↵ | belugas | |
landscape types. | |||
2007-03-08 | (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵ | rubidium | |
coding style (and rest of the code). | |||
2007-03-07 | (svn r9050) -Codechange: Foo(void) -> Foo() | rubidium | |
2007-03-06 | (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets ↵ | truelight | |
already have a symbol called _pause (and therefor our variable conflicts with thatone. We shouldn't be using _ as global indicator.....) | |||
2007-03-03 | (svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing ↵ | belugas | |
tags and (more than just) a few comments style. | |||
2007-02-01 | (svn r8512) -Codechange: From the intro window enter the scenario editor. ↵ | Darkvater | |
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better. | |||
2007-02-01 | (svn r8511) -Codechange: make WindowClass an enumerated value. | rubidium | |
2007-02-01 | (svn r8507) -Codechange/Feature: Don't remove player-owned property on-load ↵ | Darkvater | |
in the scenario editor. Add a button to the landscape window to do this. | |||
2007-01-21 | (svn r8300) -Codechange: Add a prototype for DrawPlayerIcon to players.h and ↵ | maedhros | |
include that instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to players.cpp. | |||
2007-01-21 | (svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open ↵ | bjarni | |
all types of vehicle lists (depending on arguments) - Also removed some unneeded arguments - this also allows removing an if-else cascade in ShowVehicleListWindowLocal() | |||
2007-01-14 | (svn r8132) -Fix (r6824): The game could crash when the chat key (<ENTER>) ↵ | Darkvater | |
is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL. | |||
2007-01-14 | (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit ↵ | peter1138 | |
values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit. | |||
2007-01-11 | (svn r8055) -Codechange: Replace the different max, dmax, maxu whatever ↵ | celestar | |
macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max(). | |||
2007-01-10 | (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵ | rubidium | |
stillunknown and pv2b. | |||
2007-01-10 | (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵ | KUDr | |
renamed to .cpp) |