Age | Commit message (Collapse) | Author |
|
tags and (more than just) a few comments style.
|
|
From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
|
|
|
|
in the scenario editor. Add a button to the landscape window to do this.
|
|
include that
instead of using externs. Also move DrawPlayerIcon from graph_gui.cpp to
players.cpp.
|
|
all types of vehicle lists (depending on arguments)
- Also removed some unneeded arguments
- this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
|
|
is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL.
|
|
values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
|
|
macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
|
|
stillunknown and pv2b.
|
|
renamed to .cpp)
|