Age | Commit message (Collapse) | Author |
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tags and (more than just) a few comments style.
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There is not much point in hiding a normal 64bit multiplication in a function, so do not do it
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Remove confusing superfluous parentheses
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Remove pointless and out of context comment
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Remove {,u}intswap() and replace them by Swap()
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template functions. Fixes a problem with MSVC and 64-bit shifts.
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macros.h as it is no longer needed.
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values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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We will need to figure out a nicer solution for this, but now OSX compiles again
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were not used anyway) and replace them by our SwapT implementation
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macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
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stillunknown and pv2b.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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