Age | Commit message (Collapse) | Author |
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std::vector::[push|emplace]_back()
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This avoids windows from needing to know or care about tooltip delay settings.
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Previously the linkgraph was rebuilt before the viewport extents were finalized.
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Use an implementation of the Cohen-Sutherland line-clipping algorithm.
The previous algorithm had an excessive false-positive rate.
Line-rendering is sufficiently expensive that using a line-clipping
algorithm with a much lower false-positive rate is a net performance
benefit.
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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This is to improve the usability of the window.
The two-letter abbreviations are not always clear, in particular
when using a large number of cargoes.
The company colours can be ambiguous when there are a large
number of companies.
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Select foreground colour depending on the brightness of the background.
Previously all cargo labels were rendered using black text, even
the background cargo colour was dark/black.
As an example: FIRS coal was black text on a black background.
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threads. (JGR)
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refresher cargo capacities. (JGR)
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FlowEdgeIterator. (JGR)
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std::queue/vector. (JGR)
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spaces)
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characters, e.g. @þaram to @param
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graphs to reduce size.
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with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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_settings_game.vehicle.road_side (M3Henry)
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(MildaIV)
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sign is moved
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after SLA_NULL.
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switched off.
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with only one node
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different company and make sure company masks are valid
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LinkGraph DeleteStaleLinks() is examining.
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item destructors during pool cleaning.
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stations) as dashed lines and show them in every company's link graph overlay.
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prediction.
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