Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-30 | Codechange: Use text lines instead of pixel height of font for link graph ↵ | Peter Nelson | |
widgets. | |||
2021-04-13 | Fix: Add virtual destructor to link graph Path. | Milek7 | |
Classes derived from Path were freed through base class pointer, but no virtual destructor was present. | |||
2021-03-11 | Change: Recolour graph windows to brown (#8700) | Tyler Trahan | |
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2020-12-27 | Codechange: Replace assert_compile macro with static_assert | Charles Pigott | |
2020-12-25 | Change: [Linkgraph] Allow job threads to be aborted early when clearing ↵ | Jonathan G Rennison | |
schedule (#8416) When link graph jobs are cleared due to abandoning the game or exiting, flag the job as aborted. The link graph job running in a separate thread checks the aborted flag periodically and terminates processing early if set. This reduces the delay at game abandon or exit if a long-running job would otherwise still be running. | |||
2020-12-22 | Change: [Linkgraph] Only acquire thread join performance measurements on ↵ | Jonathan G Rennison | |
network clients Network servers and single player clients do not block on thread joins due to instead pausing shortly before the join is due. | |||
2020-12-22 | Change: [Linkgraph] Pause the game when linkgraph jobs lag (#6470) | Jonathan G Rennison | |
Check if the job is still running two date fract ticks before it is due to join, and if so pause the game until its done. When loading a game, check if the game would block immediately due to a job which is scheduled to be joined within two date fract ticks, and if so pause the game until its done. This avoids the main thread being blocked on a thread join, which appears to the user as if the game is unresponsive, as the UI does not repaint and cannot be interacted with. Show if pause is due to link graph job in status bar, update network messages. This does not apply for network clients. | |||
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. | |||
2020-05-21 | Codechange: Replace SmallPair with std::pair. | Michael Lutz | |
std::pair is already the smallest possible pair, and it already handles non-POD types correctly. | |||
2020-01-08 | Codechange: [Linkgraph] Skip MCF source node Dijkstra when all demand satisfied | Jonathan G Rennison | |
MCF Dijkstra iterations are executed for all source nodes in a round-robin order. Source nodes typically require different numbers of MCF Dijkstra iterations to satisfy all of their demand. This change is to avoid performing MCF Dijkstra iterations on source nodes which have already been fully satisfied. | |||
2019-12-21 | Codechange: Replace linkgraph related FOR_ALL with range-based for loops | glx | |
2019-12-21 | Codechange: Replace station related FOR_ALL with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-09-29 | Fix: Some typos found using codespell | JMcKiern | |
2019-04-29 | Codechange: Remove DistributionTypeByte | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-06 | Codechange: Replace custom thread code with C++11 thread objects. | Michael Lutz | |
We assume a conforming C++11 compiler environment that has a valid <thread>-header. Failure to run a real thread is handled gracefully. | |||
2019-03-30 | Fix aa7ca7fe6: Linkgraph node index order must be maintained due to other ↵ | PeterN | |
references. (#7431) Linkgraph nodes require a specific order that was maintained by swapping just the last element for the node to be removed. std::vector::erase() changed this to removing the node is then shuffling the remain items down, which upsets other references to this indices. This is fixed by switching back to the original swap & pop method. | |||
2019-03-28 | Fix: MSVC warnings (#7423) | glx22 | |
2019-03-26 | Codechange: Removed SmallVector completely | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-26 | Codechange: Replaced SmallVector::Get(n) non-const with std::vector::data() + n | Henry Wilson | |
2019-03-26 | Codechange: Replaced SmallVector::Resize() with std::vector::resize() | Henry Wilson | |
2019-03-26 | Codechange: Replace SmallVector::Length() with std::vector::size() | Henry Wilson | |
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-20 | Codechange: Implement OnTooltip event for custom window tooltips. | peter1138 | |
This avoids windows from needing to know or care about tooltip delay settings. | |||
2019-02-23 | Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265) | PeterN | |
Previously the linkgraph was rebuilt before the viewport extents were finalized. | |||
2019-01-28 | Codechange: [Linkgraph GUI] Replace line visibility detection algorithm | Jonathan G Rennison | |
Use an implementation of the Cohen-Sutherland line-clipping algorithm. The previous algorithm had an excessive false-positive rate. Line-rendering is sufficiently expensive that using a line-clipping algorithm with a much lower false-positive rate is a net performance benefit. | |||
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-07-19 | Feature: Framerate display window (#6822) | Niels Martin Hansen | |
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command. | |||
2018-06-24 | Add: Hover tool-tips to cargo dest flow legend window. | Jonathan G Rennison | |
This is to improve the usability of the window. The two-letter abbreviations are not always clear, in particular when using a large number of cargoes. The company colours can be ambiguous when there are a large number of companies. | |||
2018-06-24 | Fix: Poor contrast in cargo dest flow legend window cargo labels. | Jonathan G Rennison | |
Select foreground colour depending on the brightness of the background. Previously all cargo labels were rendered using black text, even the background cargo colour was dark/black. As an example: FIRS coal was black text on a black background. | |||
2018-05-21 | Change: Add CargoTypes type for cargo masks. (#6790) | PeterN | |
2017-07-11 | (svn r27887) -Cleanup: Remove unused/unimplemented prototype (adf88) | frosch | |
2016-10-30 | (svn r27670) -Add: [FS#6471] Assign descriptive names to (GNU pthread) ↵ | frosch | |
threads. (JGR) | |||
2016-07-10 | (svn r27614) -Codechange: Use a fixed array instead of a map for link ↵ | fonsinchen | |
refresher cargo capacities. (JGR) | |||
2016-07-10 | (svn r27613) -Codechange: Use a flat vector instead of a map in ↵ | fonsinchen | |
FlowEdgeIterator. (JGR) | |||
2016-07-10 | (svn r27612) -Codechange: Replace three uses of std::list with ↵ | fonsinchen | |
std::queue/vector. (JGR) | |||
2016-07-10 | (svn r27611) -Codechange: Cache the calculated value of CapacityAnnotation | fonsinchen | |
2015-03-07 | (svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects. | frosch | |
2014-10-15 | (svn r27020) -Cleanup: some coding style consistency improvements (mostly ↵ | rubidium | |
spaces) | |||
2014-10-12 | (svn r27002) -Fix-ish: replace some non-ASCII characters with ASCII ↵ | rubidium | |
characters, e.g. @þaram to @param | |||
2014-09-21 | (svn r26891) -Codechange: Add methods to retrieve flows from a FlowStatMap | fonsinchen | |
2014-09-21 | (svn r26889) -Feature: Predict links for station-autorefitting vehicles | fonsinchen | |
2014-06-14 | (svn r26646) -Fix [FS#6041]: Save locations instead of distances in link ↵ | fonsinchen | |
graphs to reduce size. | |||
2014-05-11 | (svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do ↵ | rubidium | |
with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore) | |||
2014-05-01 | (svn r26549) -Change: better estimation for link capacities during full load | fonsinchen | |
2014-04-23 | (svn r26484) -Change: Remove demand calculation based on tiles. | fonsinchen | |
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values |