Age | Commit message (Collapse) | Author |
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We assume a conforming C++11 compiler environment that has a valid <thread>-header.
Failure to run a real thread is handled gracefully.
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Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
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"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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after SLA_NULL.
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with only one node
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editor date tool.
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related classes
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