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2019-04-02Update: Translations from eintstranslators
french: 3 changes by glx croatian: 17 changes by VoyagerOne
2019-04-01Update: Translations from eintstranslators
dutch: 2 changes by JanWillem french: 19 changes by glx
2019-03-31Update: Translations from eintstranslators
english (us): 3 changes by Supercheese spanish (mexican): 18 changes by Absay hungarian: 2 changes by Brumi latin: 33 changes by Supercheese
2019-03-30Update: Translations from eintstranslators
italian: 25 changes by lorenzodv portuguese: 3 changes by JayCity
2019-03-29Update: Translations from eintstranslators
korean: 14 changes by telk5093
2019-03-28Update: Translations from eintstranslators
luxembourgish: 29 changes by Phreeze russian: 2 changes by Lone_Wolf latin: 4 changes by Supercheese portuguese: 1 change by JayCity
2019-03-27Update: Translations from eintstranslators
finnish: 2 changes by hpiirai english (us): 17 changes by Supercheese luxembourgish: 10 changes by Phreeze dutch: 20 changes by JanWillem norwegian (bokmal): 2 changes by Leifbk latin: 16 changes by Supercheese portuguese: 3 changes by JayCity
2019-03-27Add #6189: Groups now count the total number of vehicles in subgroups (3298)Charles Pigott
2019-03-27Change #5977: Use specific error message when attempting to create a ↵Charles Pigott
circular group hierarchy (3298)
2019-03-26Update: Translations from eintstranslators
greek: 51 changes by Jubilee russian: 17 changes by Lone_Wolf latin: 19 changes by Supercheese portuguese: 53 changes by JayCity
2019-03-25Update: Translations from eintstranslators
finnish: 12 changes by hpiirai greek: 40 changes by Jubilee luxembourgish: 2 changes by Phreeze dutch: 12 changes by JanWillem french: 4 changes by romazoon norwegian (bokmal): 12 changes by Leifbk hungarian: 14 changes by Brumi portuguese: 51 changes by JayCity, 11 changes by vesgo
2019-03-24Update: Translations from eintstranslators
finnish: 13 changes by hpiirai korean: 1 change by telk5093
2019-03-24Change: Show additional cost and refitted capacity in build vehicle window.peter1138
2019-03-24Feature: When filtering purchase list by cargo type, make buy button perform ↵peter1138
a refit if required.
2019-03-23Update: Translations from eintstranslators
finnish: 13 changes by hpiirai danish: 2 changes by nielsmh
2019-03-22Update: Translations from eintstranslators
luxembourgish: 31 changes by Phreeze croatian: 2 changes by VoyagerOne
2019-03-21Update: Translations from eintstranslators
dutch: 28 changes by JanWillem russian: 1 change by Lone_Wolf
2019-03-20Remove: ENABLE_NETWORK switchPatric Stout
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to.
2019-03-19Remove: DOS supportPatric Stout
In 10 years there was no active development on DOS. Although it turned out to still work, the FPS was very bad. There is little interest in the current community to look into this. Further more, we like to switch to c++11 functions for threads, which are not implemented by DJGPP, the only current compiler for DOS. Additionally, DOS is the only platform which does not support networking. It is the reason we have tons of #ifdefs to support disabling networking. By removing DOS support, we can both use c++11 functions for threads, and remove all the code related to disabling network. Sadly, this means we have to see DOS go. Of course, if you feel up for the task, simply revert this commit, and implement stub c++11 functions for threads and stub functions for networking. We are more than happy to accept such Pull Request.
2019-03-19Update: Translations from eintstranslators
korean: 7 changes by telk5093
2019-03-17Update: Translations from eintstranslators
dutch: 1 change by JanWillem russian: 1 change by Lone_Wolf
2019-03-16Cleanup: Unused lang stringsCharles Pigott
2019-03-16Update: Translations from eintstranslators
norwegian (bokmal): 1 change by Leifbk
2019-03-15Update: Translations from eintstranslators
romanian: 8 changes by alexmerlin1985 dutch: 2 changes by JanWillem
2019-03-15Cleanup: Update changed string in language files.peter1138
2019-03-15Fix e66cec8f86: Permit loading of industry production callback with invalid ↵peter1138
cargo type. It is only an error if the invalid result is actually used. This will be silently ignored at the moment. It is still an error if a duplicate cargo type is returned.
2019-03-11Update: Translations from eintstranslators
finnish: 110 changes by hpiirai ukrainian: 149 changes by nsergiy
2019-03-10Update: Translations from eintstranslators
finnish: 214 changes by hpiirai norwegian (bokmal): 10 changes by Leifbk russian: 2 changes by Lone_Wolf croatian: 6 changes by VoyagerOne
2019-03-09Update: Translations from eintstranslators
finnish: 46 changes by hpiirai danish: 10 changes by nielsmh hungarian: 2 changes by Brumi
2019-03-08Update: Translations from eintstranslators
finnish: 14 changes by ln catalan: 8 changes by juanjo polish: 7 changes by xaxa dutch: 7 changes by JanWillem
2019-03-08Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept ↵PeterN
cargo to/from their neutral station. (#7234) This change is a controlled by a game setting, located under Environment -> Industries which allows toggling the behaviour. It defaults to enabled. "Company stations can serve industries with attached neutral stations" When enabled, industries with attached neutral station (such as Oil Rigs) may also be served by company-owned stations built nearby. This is the traditional behaviour. When disabled, these industries may only be served by their neutral station. Any nearby company-owned stations won't be able to serve them, nor will the neutral station serve anything else other than the industry.
2019-03-07Update: Translations from eintstranslators
dutch: 2 changes by JanWillem russian: 4 changes by Lone_Wolf
2019-03-06Update: Translations from eintstranslators
dutch: 13 changes by JanWillem hungarian: 4 changes by Brumi
2019-03-05Remove: BeOS support (deprecated by Haiku)Patric Stout
In 10 years there is no commit to change how BeOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), BeOS is no longer support. SDL2 suggests to use Haiku instead of BeOS.
2019-03-05Remove: MorphOS / AmigaOS supportPatric Stout
In 10 years there is no commit to change how MorphOS works, and we have no active maintainer for it. It is unlikely it works in its current state (but not impossible). With the arrival of SDL2 (and removal of SDL), MorphOS is no longer support. There is an SDL2 port for MorphOS, but it is not maintained by upstream SDL2, and nobody can currently test it out. If anyone wants to re-add MorphOS, please do (revert this patch, fix the problems, and create a Pull Request). If you need any help doing so, let us know! It is not that we don't like MorphOS, it is that we don't have anyone fixing the problems :(
2019-03-05Update: Translations from eintstranslators
finnish: 40 changes by hpiirai english (us): 19 changes by njn spanish (mexican): 3 changes by njn
2019-03-04Add: Option for population-linear town cargo generationNiels Martin Hansen
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm. The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist. The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm. Existing savegames will use the original algorithm, while new games will default to the new algorithm.
2019-03-04Update: Translations from eintstranslators
finnish: 39 changes by hpiirai french: 4 changes by glx hungarian: 4 changes by Brumi russian: 3 changes by Lone_Wolf korean: 20 changes by telk5093 croatian: 5 changes by VoyagerOne
2019-03-03Change: make crash chance at short runway independent of plane crash rate ↵Johannes E. Krause
setting (there's a cheat for this)
2019-03-03Change: Don't apply forbid 90 deg turn settings to ships.Peter Nelson
2019-03-03Update: Translations from eintstranslators
catalan: 62 changes by juanjo french: 11 changes by glx
2019-03-02Update: Translations from eintstranslators
croatian: 6 changes by VoyagerOne
2019-03-01Update: Translations from eintstranslators
turkish: 4 changes by DarkSapling danish: 10 changes by Deb622 norwegian (bokmal): 11 changes by Leifbk portuguese: 11 changes by vesgo
2019-02-28Update: Translations from eintstranslators
dutch: 80 changes by JanWillem
2019-02-27Update: Translations from eintstranslators
romanian: 7 changes by alexmerlin1985
2019-02-25Update: Translations from eintstranslators
dutch: 68 changes by JanWillem danish: 17 changes by nielsmh hungarian: 3 changes by Brumi
2019-02-24Update: Translations from eintstranslators
italian: 11 changes by lorenzodv dutch: 46 changes by JanWillem russian: 5 changes by Lone_Wolf
2019-02-23Update: Translations from eintstranslators
danish: 11 changes by nielsmh spanish (mexican): 11 changes by Absay hungarian: 100 changes by Brumi russian: 6 changes by Lone_Wolf croatian: 9 changes by VoyagerOne
2019-02-23Add: Show performance of AI and GS in framerate windowNiels Martin Hansen
2019-02-23Feature: Add option to adjust font size separately from GUI size. (#7003)Greg Carlin
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.