Age | Commit message (Collapse) | Author |
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finnish: 3 changes by hpiirai
catalan: 29 changes by J0anJosep
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finnish: 4 changes by hpiirai
french: 1 change by glx22
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spanish (mexican): 42 changes by absay
russian: 4 changes by Ln-Wolf
finnish: 2 changes by hpiirai
french: 35 changes by glx22
polish: 25 changes by yazalo
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korean: 4 changes by telk5093
german: 84 changes by UnsuspiciousGooball
finnish: 4 changes by hpiirai
slovak: 7 changes by FuryPapaya
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korean: 6 changes by telk5093
finnish: 6 changes by hpiirai
slovak: 47 changes by FuryPapaya
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russian: 19 changes by lexuslatvia
finnish: 1 change by hpiirai
latvian: 19 changes by lexuslatvia
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korean: 18 changes by telk5093
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finnish: 10 changes by hpiirai
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adding two separate search buttons.
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finnish: 1 change by hpiirai
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arabic (egypt): 15 changes by AviationGamerX
korean: 15 changes by telk5093
finnish: 12 changes by hpiirai
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korean: 2 changes by telk5093
catalan: 13 changes by perezdidac
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Check if the job is still running two date fract ticks before it is due
to join, and if so pause the game until its done.
When loading a game, check if the game would block immediately due to
a job which is scheduled to be joined within two date fract ticks,
and if so pause the game until its done.
This avoids the main thread being blocked on a thread join, which appears
to the user as if the game is unresponsive, as the UI does not repaint
and cannot be interacted with.
Show if pause is due to link graph job in status bar, update network
messages.
This does not apply for network clients.
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Various of PatchPacks (Spring 2013, Joker, ChillPP) used versions
slightly higher than ours. Of course, as time went by, this
caught up with us, and we are now almost pushing a new version
that would conflict with them. To avoid users creating unneeded
issues about "why can I not load my savegame", lets be ahead of
the curve and flat-out refuse to load them.
Version-wise, this is totally fine. We have ~32k versions to go
before we run out (0x8000 is masked by JGRPP; we should avoid
using that). At the rate we bump savegames, this is not going to
happen in any sane reality.
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This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
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vietnamese: 3 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
polish: 11 changes by yazalo
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korean: 1 change by telk5093
slovak: 6 changes by FuryPapaya
latvian: 9 changes by lexuslatvia
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russian: 10 changes by Ln-Wolf
finnish: 4 changes by hpiirai
slovak: 16 changes by FuryPapaya
french: 1 change by glx22
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finnish: 47 changes by hpiirai
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This is for consistency; most other objects add a # to indicate
it is the Nth of that object, except for Trains / RVs / Ships /
Aircrafts.
This becomes painfully apparent with unnamed vehicles in groups,
which do get a "#".
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Only if the vehicle is member of a group and does not have a user defined name.
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korean: 29 changes by telk5093
finnish: 8 changes by hpiirai
slovak: 6 changes by FuryPapaya
french: 6 changes by glx22
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french: 1 change by glx22
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closures (#8282)
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finnish: 1 change by hpiirai
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slovak: 2 changes by FuryPapaya
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korean: 1 change by telk5093
french: 1 change by glx22
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slovak: 30 changes by FuryPapaya
lithuanian: 37 changes by devastatorius
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norwegian (bokmal): 8 changes by buzzCraft
lithuanian: 5 changes by devastatorius
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norwegian (bokmal): 9 changes by buzzCraft
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norwegian (bokmal): 10 changes by buzzCraft
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indonesian: 117 changes by dimaspaf14
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danish: 1 change by achton
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slovak: 16 changes by FuryPapaya
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slovak: 19 changes by FuryPapaya
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korean: 1 change by telk5093
slovak: 86 changes by FuryPapaya
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slovak: 26 changes by FuryPapaya
polish: 1 change by yazalo
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slovak: 86 changes by FuryPapaya
polish: 57 changes by yazalo
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