Age | Commit message (Collapse) | Author |
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brazilian_portuguese - 9 fixed by tucalipe (9)
bulgarian - 25 fixed by thetitan (11), kokobongo (14)
catalan - 9 fixed, 4 changed by arnaullv (13)
croatian - 5 fixed by knovak (5)
czech - 8 fixed, 9 changed by Hadez (17)
dutch - 9 fixed by habell (9)
french - 12 fixed by glx (10), belugas (2)
italian - 12 fixed by lorenzodv (12)
korean - 8 fixed, 7 changed by leejaeuk5 (15)
russian - 9 fixed by Smoky555 (9)
slovenian - 18 fixed by Necrolyte (18)
spanish - 9 fixed by eusebio (9)
swedish - 8 fixed by daishan (8)
traditional_chinese - 38 fixed, 108 changed by tiberiusteng (146)
ukrainian - 12 fixed, 2 deleted, 55 changed by mad (69)
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-Codechange: related to this split the waterway based buttons from the landscape generation window
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query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF.
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Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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most used options can be done with a single click now.
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korean - 8 fixed, 16 changed by leejaeuk5 (24)
romanian - 5 fixed, 185 changed by CrystyB (190)
russian - 1 changed by Smoky555 (1)
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brazilian_portuguese - 9 fixed, 6 changed by tucalipe (15)
catalan - 9 fixed by arnaullv (9)
croatian - 13 fixed by knovak (13)
czech - 33 fixed by Hadez (33)
danish - 47 fixed by ThomasA (47)
dutch - 9 fixed by habell (9)
estonian - 42 fixed, 5 changed by kristjans (47)
finnish - 5 fixed, 1 changed by kerba (6)
french - 9 fixed, 2 changed by glx (8), belugas (3)
icelandic - 75 fixed by scrooge (75)
italian - 9 fixed, 12 changed by lorenzodv (21)
korean - 76 fixed, 15 changed by leejaeuk5 (91)
portuguese - 7 fixed by izhirahider (7)
romanian - 97 fixed, 302 changed by CrystyB (399)
russian - 12 fixed by Smoky555 (12)
spanish - 12 fixed by eusebio (12)
swedish - 13 fixed by ChrillDeVille (6), daishan (7)
turkish - 39 fixed, 1 changed by jnmbk (40)
ukrainian - 10 fixed by mad (10)
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-Codechange: Replaced the four sort buttons by a dropdown
-Codechange: Reduced the default window size
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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tile-info-window.
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directory window
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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without tram support, it is better than to simply crash
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Brazilian Portuguese (again)
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brazilian_portuguese - 74 fixed, 2 changed by fukumori (38), tucalipe (38)
bulgarian - 59 fixed by thetitan (59)
catalan - 75 fixed by arnaullv (75)
czech - 70 fixed, 42 changed by Hadez (112)
danish - 46 fixed by MiR (46)
dutch - 75 fixed by habell (75)
estonian - 91 fixed, 33 changed by kristjans (124)
french - 74 fixed, 2 changed by glx (76)
italian - 76 fixed, 9 changed by lorenzodv (85)
latvian - 24 fixed, 39 changed by stripe4 (63)
russian - 86 fixed by Smoky555 (86)
slovak - 3 fixed by lengyel (3)
slovenian - 75 fixed by Necrolyte (75)
spanish - 91 fixed, 2 changed by eusebio (93)
swedish - 72 fixed by ChrillDeVille (72)
traditional_chinese - 82 fixed, 4 changed by xbddc (86)
ukrainian - 76 fixed, 36 changed by mad (112)
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-Fix: typo in english.txt
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Sir Bob.
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by Yexo.
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instead of loading/unloading.
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nearest depot.
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more modular (instead of causing a string explosion).
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little more clear that 'transfer' is just an unload type.
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-Feature: ability to force a vehicle to not unload at a station.
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-Fix: unusable non-stop orders shown for waypoints and depots.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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some future changes.
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(non stop and full load are ambiguous and depend on some patch settings).
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distinct tasks, just make an extra button for it and hide them when not needed.
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Patch by Roujin.
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instead of transparent
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brazilian_portuguese - 18 fixed by fukumori (18)
bulgarian - 17 fixed by thetitan (17)
catalan - 11 fixed by arnaullv (11)
dutch - 19 fixed by habell (19)
french - 11 fixed by glx (11)
hungarian - 5 fixed by miham (5)
icelandic - 24 fixed, 2 changed by scrooge (26)
italian - 11 fixed, 1 changed by lorenzodv (12)
korean - 17 fixed, 3 changed by leejaeuk5 (20)
slovak - 18 fixed by lengyel (18)
slovenian - 19 fixed by Necrolyte (19)
swedish - 33 fixed by daishan (33)
turkish - 18 fixed by jnmbk (18)
ukrainian - 17 fixed by mad (17)
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town
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display for industries)
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while pressing the CTRL key. Patch by Phil Sophus.
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translation while it is still in use.
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someone without a keyboard can enter text too. Patch by Dominik.
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