Age | Commit message (Collapse) | Author |
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and very low number of industries
Based on FS#289, by pitt2
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new game.
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american - 2 fixed by WhiteRabbit (2)
brazilian_portuguese - 2 fixed by fukumori (2)
russian - 10 changed by HMage (10)
ukrainian - 1 changed by mad (1)
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italian - 2 changed by lorenzodv (2)
portuguese - 9 fixed by izhirahider (9)
russian - 3 fixed, 328 changed by HMage (331)
simplified_chinese - 7 fixed by Fishingsnow (7)
traditional_chinese - 1 changed by xbddc (1)
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romanian - 2 fixed by kneekoo (2)
simplified_chinese - 9 fixed by Fishingsnow (9)
slovak - 2 fixed by lengyel (2)
slovenian - 2 fixed by Necrolyte (2)
traditional_chinese - 2 changed by xbddc (2)
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finnish translations (spotted by ln-)
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bulgarian - 2 fixed by thetitan (1), kokobongo (1)
czech - 2 fixed by joeprusa (2)
danish - 2 fixed by ThomasA (2)
dutch - 2 fixed, 1 changed by habell (3)
esperanto - 2 fixed by LaPingvino (2)
estonian - 2 fixed by vermon (2)
finnish - 2 fixed by habazi (2)
german - 3 fixed by Neonox (3)
italian - 18 fixed, 2 changed by lorenzodv (20)
japanese - 10 fixed by ickoonite (10)
norwegian_bokmal - 27 fixed by oletk (27)
polish - 10 fixed by meush (10)
russian - 2 fixed by HMage (2)
spanish - 2 fixed by jfrank (2)
traditional_chinese - 2 fixed by xbddc (2)
turkish - 11 fixed by jnmbk (11)
ukrainian - 2 fixed, 5 changed by fevral13 (7)
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catalan - 2 fixed by arnaullv (2)
french - 2 fixed, 2 changed by glx (4)
hungarian - 2 fixed by miham (2)
korean - 2 fixed by darkttd (2)
swedish - 2 fixed, 1 changed by daishan (3)
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of towns can
start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
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brazilian_portuguese - 8 fixed by fukumori (8)
dutch - 8 fixed by habell (8)
estonian - 11 fixed by kristjans (11)
italian - 25 changed by lorenzodv (25)
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swedish - 23 fixed by giddorah (23)
traditional_chinese - 336 changed by xbddc (336)
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american - 8 fixed by WhiteRabbit (8)
bulgarian - 8 fixed by thetitan (8)
catalan - 8 fixed by arnaullv (8)
czech - 8 fixed by Hadez (8)
danish - 8 fixed by MiR (8)
esperanto - 8 fixed, 2 changed by LaPingvino (10)
estonian - 8 fixed by t2t2 (8)
finnish - 8 fixed by habazi (8)
french - 8 fixed by glx (8)
german - 18 fixed by Neonox (18)
italian - 16 fixed, 847 changed by lorenzodv (863)
japanese - 6 fixed, 5 changed by PouncingAnt (11)
korean - 8 fixed by darkttd (6), leejaeuk5 (2)
romanian - 8 fixed by kneekoo (8)
russian - 8 fixed by HMage (8)
slovak - 8 fixed by lengyel (8)
slovenian - 8 fixed by Necrolyte (8)
spanish - 8 fixed by eusebio (8)
traditional_chinese - 8 fixed by thomasau (8)
ukrainian - 8 fixed by mad (8)
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hungarian - 8 fixed by miham (8)
italian - 21 fixed, 707 changed by lorenzodv (728)
japanese - 11 fixed by ickoonite (11)
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growth. The
default rate is TTD's original rate, and to approximate OpenTTD's previous
behaviour the rate should be set to "Fast" or "Very Fast". Town growth can be
switched off entirely, and if so, buildings will not be rebuilt. It is also
possible to specify a proportion of towns that grow twice as fast as the
others.
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romanian - 26 fixed, 7 changed by kneekoo (33)
turkish - 11 fixed by jnmbk (11)
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american - 15 fixed by WhiteRabbit (15)
polish - 1 changed by meush (1)
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language header
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danish - 15 fixed by MiR (15)
galician - 14 fixed by Condex (14)
portuguese - 6 fixed by izhirahider (6)
russian - 10 fixed by HMage (10)
simplified_chinese - 9 fixed by Fishingsnow (9)
slovenian - 15 fixed by Necrolyte (15)
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brazilian_portuguese - 14 fixed by fukumori (14)
bulgarian - 13 fixed by thetitan (10), groupsky (3)
catalan - 13 fixed by arnaullv (13)
czech - 9 fixed by Hadez (9)
dutch - 13 fixed by habell (13)
esperanto - 13 fixed by LaPingvino (13)
finnish - 15 fixed by habazi (15)
french - 9 fixed by glx (9)
frisian - 99 fixed by ikkejw (99)
german - 6 fixed by moewe2 (6)
hungarian - 9 fixed by miham (9)
italian - 13 fixed by lorenzodv (13)
korean - 15 fixed by darkttd (15)
norwegian_nynorsk - 9 fixed by khaavik (9)
polish - 16 fixed, 1 changed by meush (17)
russian - 6 fixed, 3 changed by HMage (9)
slovak - 9 fixed by lengyel (9)
spanish - 15 fixed by eusebio (15)
traditional_chinese - 15 fixed, 5 changed by xbddc (20)
ukrainian - 9 fixed by mad (9)
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including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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self: really should fix this old bug in WT2]
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brazilian_portuguese - 2 fixed by tucalipe (2)
bulgarian - 2 fixed by thetitan (2)
catalan - 2 fixed by arnaullv (2)
czech - 6 fixed by Hadez (6)
dutch - 2 fixed by habell (2)
esperanto - 2 fixed, 1 changed by LaPingvino (3)
estonian - 4 fixed by t2t2 (4)
french - 6 fixed by glx (6)
hungarian - 7 fixed by miham (7)
italian - 2 fixed by lorenzodv (2)
norwegian_bokmal - 12 fixed by oletk (12)
slovak - 6 fixed by lengyel (6)
ukrainian - 6 fixed by mad (6)
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strings so it can be
translated properly and remove "buildable", since it isn't actually a word.
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road stops more descriptive.
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slovenian - 2 fixed by Necrolyte (2)
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estonian - 3 fixed, 4 changed by kristjans (7)
finnish - 2 fixed by pallokala (2)
italian - 1 changed by lorenzodv (1)
traditional_chinese - 1 changed by xbddc (1)
turkish - 12 fixed by jnmbk (12)
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danish - 1 changed by ThomasA (1)
german - 5 fixed by moewe2 (5)
hungarian - 1 fixed by miham (1)
portuguese - 8 fixed by Digitalfox (8)
simplified_chinese - 9 fixed by Fishingsnow (9)
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brazilian_portuguese - 2 changed by fukumori (2)
danish - 11 fixed, 2 changed by ThomasA (13)
esperanto - 8 fixed by LaPingvino (8)
estonian - 28 fixed by vermon (27), t2t2 (1)
finnish - 19 fixed, 66 changed by pallokala (9), habazi (76)
french - 9 changed by Skiper (9)
italian - 1 fixed, 49 changed by sidew (50)
traditional_chinese - 2 fixed by thomasau (2)
ukrainian - 9 changed by mad (9)
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american - 10 fixed by WhiteRabbit (10)
brazilian_portuguese - 7 fixed by fukumori (7)
bulgarian - 12 fixed by thetitan (12)
catalan - 3 fixed by arnaullv (3)
czech - 8 fixed by Hadez (8)
dutch - 8 fixed by habell (8)
french - 3 fixed by glx (3)
greek - 80 fixed by thanoulas (80)
italian - 7 fixed, 7 changed by sidew (6), bluesboy84 (8)
japanese - 11 fixed by PouncingAnt (2), ickoonite (9)
korean - 3 fixed by darkttd (3)
norwegian_nynorsk - 6 fixed by pollux (6)
polish - 7 fixed by meush (7)
russian - 9 fixed, 1 changed by DarkFenX (10)
slovak - 10 fixed by lengyel (10)
slovenian - 6 fixed by Necrolyte (6)
spanish - 9 fixed by eusebio (9)
swedish - 9 fixed by daishan (9)
traditional_chinese - 6 fixed, 4 changed by thomasau (10)
ukrainian - 9 fixed by mad (9)
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Note: since this can be useful for all platforms, the GUI is no longer OSX specific.
Note: scrolling lists is still unaffected by this setting
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brazilian_portuguese - 2 fixed by fukumori (2)
bulgarian - 1 fixed by thetitan (1)
catalan - 5 fixed by arnaullv (5)
czech - 1 changed by Hadez (1)
esperanto - 1 fixed by LaPingvino (1)
french - 5 fixed by glx (5)
german - 1 fixed by Neonox (1)
greek - 260 fixed by thanoulas (260)
hungarian - 8 fixed by miham (8)
italian - 1 fixed by sidew (1)
korean - 12 fixed by leejaeuk5 (7), darkttd (5)
polish - 1 fixed, 2 changed by meush (3)
portuguese - 2 fixed by izhirahider (2)
slovenian - 1 fixed by Necrolyte (1)
traditional_chinese - 1 fixed, 42 changed by thomasau (43)
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(r9115) to ensure they are really changed
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tool (in the scenario editor) makes flooding water (ocean).
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(in all directions)
It has to be enabled first (in patches->interface) first and this will disable scrollwheel zooming
Note: patch setting "Map scrollwheel speed" might need to be changed since the "correct" setting
appears to depend on what kind of mouse is in use (mighty mouse or touchpad)
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setting, so you can hide economy changes, but do show open/close of industries
-Change: store news_display_opt in his own section, so it is no longer stored as uint in openttd.cfg (allows adding news-types easier)
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catalan - 2 fixed by arnaullv (2)
croatian - 95 fixed, 34 changed by Ydobon (129)
czech - 1 fixed, 3 deleted, 109 changed by Hadez (113)
danish - 4 fixed by ThomasA (4)
dutch - 2 fixed by habell (2)
esperanto - 5 fixed by LaPingvino (5)
french - 2 fixed by glx (2)
german - 1 fixed by Neonox (1)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by sidew (1)
japanese - 14 fixed by ickoonite (14)
korean - 9 fixed by Nios (9)
norwegian_nynorsk - 1 fixed by Eikje3 (1)
polish - 2 fixed by meush (2)
simplified_chinese - 5 fixed by Fishingsnow (5)
slovenian - 1 fixed by Necrolyte (1)
spanish - 5 fixed by eusebio (5)
swedish - 5 fixed by daishan (5)
traditional_chinese - 7 fixed by sam0737 (7)
ukrainian - 1 fixed by znikoz (1)
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to translate
grf-specific texts. The translations will only be shown if you're using a
language with a grf language id and if a string hasn't already been set
specifically for the language you're using.
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american - 17 fixed by WhiteRabbit (17)
brazilian_portuguese - 4 fixed by fukumori (4)
bulgarian - 1 fixed by thetitan (1)
catalan - 4 fixed by arnaullv (4)
czech - 5 fixed, 39 changed by Hadez (44)
dutch - 4 fixed by habell (4)
finnish - 7 fixed by pallokala (7)
greek - 10 fixed by thanoulas (10)
italian - 4 fixed by sidew (4)
polish - 3 fixed, 5 changed by meush (8)
portuguese - 3 fixed by izhirahider (3)
romanian - 17 fixed, 8 changed by kneekoo (25)
russian - 3 changed by DarkFenX (3)
slovak - 4 fixed, 30 changed by lengyel (34)
ukrainian - 6 fixed by znikoz (6)
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Improve translation using gender tags
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Remove incorrect empty translation
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bulgarian - 13 fixed by groupsky (13)
danish - 13 fixed by ThomasA (13)
french - 4 fixed, 6 changed by glx (4), Skiper (6)
german - 4 fixed by Neonox (4)
hungarian - 3 fixed by miham (3)
norwegian_bokmal - 13 fixed by oletk (13)
norwegian_nynorsk - 20 fixed, 1 changed by pollux (21)
portuguese - 4 fixed by izhirahider (4)
russian - 4 fixed, 10 changed by DarkFenX (14)
simplified_chinese - 13 fixed by Fishingsnow (13)
slovenian - 4 fixed by Necrolyte (4)
traditional_chinese - 2 fixed by thomasau (2)
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than English.
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respect to the news of new vehicles.
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the news, it said "new railway locomotive available - railway locomotive".
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This major feature-fix keeps track of the value of transfers offloaded at a station, and hands on to a loading vehicle a credit note proportionate to the cargo loaded. The transferring vehicle is paid only for the distance it has travelled. eg. B-C in a transfer chain A-B-C-D.
When the final cargo is delivered, these credit notes are cashed, and the final vehicle is paid for A-D minus any credit notes it is carrying. The company bank balance increases by the value of the A-D route.
You still need to set up a profitable route; it is still easy to make a loss on transfers by bad planning. :)
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