Age | Commit message (Collapse) | Author |
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actually movable; e.g. HQ and owned land are pretty movable.
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anymore either
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network-lobby with the rest of the game (frosch)
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and caused NewGRF trouble.
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already removed from English (a long while ago)
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translations too
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the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
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all - update layout to latest english.txt
hebrew - 2 changes by dnd_man
indonesian - 1 changes by prof
lithuanian - 2 changes by
norwegian_bokmal - 35 changes by mantaray
norwegian_nynorsk - 76 changes by mantaray
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'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types.
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basque - 1 changes by Thadah
hebrew - 33 changes by dnd_man
lithuanian - 1 changes by BlinK_
swedish - 8 changes by Chrill
vietnamese - 4 changes by nglekhoi
welsh - 3 changes by Rufus
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do not duplicate the itemtext to the description.
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hebrew - 5 changes by dnd_man
norwegian_bokmal - 284 changes by mantaray
norwegian_nynorsk - 1 changes by mantaray
portuguese - 1 changes by JayCity
romanian - 2 changes by tonny
russian - 2 changes by Lone_Wolf
slovenian - 89 changes by ntadej
welsh - 2 changes by welshdragon
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a non-breaking one
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vehicle details
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croatian - 36 changes by
danish - 3 changes by beruic
dutch - 1 changes by Yexo
french - 4 changes by glx
german - 1 changes by planetmaker
polish - 6 changes by mirqus, silver_777
spanish - 10 changes by Terkhen
welsh - 1 changes by welshdragon
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start at 0
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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