Age | Commit message (Collapse) | Author |
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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PMing
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the currency window is nested.
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more general usage.
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building (in the future buying) vehicles.
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conversion to nested widgets
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clicked instead of changing the text colour to white
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italian - 1 changes by lorenzodv
welsh - 16 changes by welshdragon
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finnish - 1 changes by jpx_
german - 2 changes by planetmaker
greek - 49 changes by fumantsu
serbian - 62 changes by etran
welsh - 6 changes by welshdragon
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files except english.txt
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strings in other language files too
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to all languages
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relatives
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waypoints
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like {BLACK}{STRING}
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system.
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all languages - update for latest commits which moved around lots of strings
dutch - 5 changes by Yexo
norwegian_bokmal - 1 changes by CyberKenny
romanian - 1 changes by kkmic
spanish - 1 changes by Terkhen
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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simplified_chinese - 2 changes by Gavin
danish - 5 changes by Bjarni
dutch - 1 changes by habell
finnish - 17 changes by jpx_
hungarian - 1 changes by alyr
italian - 1 changes by lorenzodv
korean - 1 changes by darkttd
russian - 15 changes by Lone_Wolf
serbian - 90 changes by BlueEyedFiend
welsh - 24 changes by welshdragon
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codes and group them logically
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used in the vehicle list GUIs.
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around road vehicles and flipping parts of trains in the depot
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to what strgen defines it to be)
-Change: make order of cases identical to what the case-pragma indicates
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of the Airport class.
-Change: rename station.always_small_airport to station.never_expire_airports to make it more future-proof
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