Age | Commit message (Collapse) | Author |
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FS#1613 for this year
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simplified_chinese - 6 changes by ww9980
greek - 10 changes by fumantsu
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croatian - 65 changes by VoyagerOne
czech - 128 changes by SmatZ, marek995
english_US - 84 changes by Rubidium
french - 71 changes by glx
frisian - 13 changes by gjannema
german - 63 changes by planetmaker
slovenian - 5 changes by ntadej
spanish - 81 changes by Terkhen
swedish - 3 changes by Zuu
ukrainian - 8 changes by Fixer
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croatian - 7 changes by VoyagerOne
czech - 3 changes by SmatZ
frisian - 19 changes by gjannema
greek - 6 changes by Gonik
hungarian - 5 changes by IPG
italian - 1 changes by lorenzodv
polish - 30 changes by nouwak
romanian - 12 changes by kkmic
spanish - 1 changes by Terkhen
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romanian - 14 changes by kkmic
ukrainian - 6 changes by Fixer
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proper infrastructure for that...
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types/strings are not properly mapped to the strings that we use for the default industries
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frisian - 32 changes by gjannema
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frisian - 5 changes by gjannema
german - 2 changes by planetmaker
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frisian - 45 changes by gjannema
serbian - 1 changes by etran
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catalan - 3 changes by arnau
croatian - 3 changes by UnderwaterHesus
frisian - 136 changes by gjannema
portuguese - 1 changes by nars
serbian - 2 changes by etran
slovak - 9 changes by keso53
thai - 1 changes by reindeeruz
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in depot' strings
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actually movable; e.g. HQ and owned land are pretty movable.
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anymore either
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network-lobby with the rest of the game (frosch)
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STR_NEWGRF_FILTER_TITLE and do it for unfinished lang files too
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czech - 3 changes by Hadez, TheLamer
frisian - 4 changes by Fopper
greek - 6 changes by fumantsu
hebrew - 2 changes by dnd_man
indonesian - 3 changes by prof
slovak - 56 changes by keso53
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catalan - 2 changes by arnau
czech - 7 changes by TheLamer
frisian - 97 changes by Fopper
greek - 4 changes by
icelandic - 34 changes by baldur
italian - 2 changes by lorenzodv
lithuanian - 3 changes by BlinK_
polish - 2 changes by silver_777
serbian - 2 changes by etran
slovenian - 2 changes by ntadej
turkish - 2 changes by niw3
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traditional_chinese - 2 changes by josesun
croatian - 2 changes by VoyagerOne
dutch - 2 changes by habell
finnish - 2 changes by jpx_
french - 2 changes by glx
frisian - 63 changes by Fopper
german - 2 changes by planetmaker
greek - 5 changes by fumantsu
hungarian - 2 changes by IPG
korean - 2 changes by junho2813
portuguese - 2 changes by JayCity
russian - 2 changes by Lone_Wolf
slovak - 4 changes by keso53
vietnamese - 8 changes by myquartz
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translations too
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simplified_chinese - 7 changes by Gavin
frisian - 43 changes by Fopper
greek - 13 changes by fumantsu
hungarian - 1 changes by Petert
korean - 45 changes by dlunch
luxembourgish - 5 changes by Phreeze
russian - 19 changes by LazyBoy
serbian - 27 changes by etran
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the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
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afrikaans - 44 changes by Kayos
croatian - 4 changes by VoyagerOne
finnish - 7 changes by jpx_
french - 6 changes by glx
frisian - 35 changes by Fopper
galician - 45 changes by Condex
german - 1 changes by planetmaker
hebrew - 12 changes by dnd_man
hungarian - 8 changes by IPG, alyr
italian - 5 changes by lorenzodv
lithuanian - 8 changes by BlinK_
norwegian_bokmal - 13 changes by mantaray
norwegian_nynorsk - 29 changes by mantaray
brazilian_portuguese - 2 changes by leandromoh
romanian - 3 changes by kkmic
russian - 6 changes by Lone_Wolf
slovenian - 14 changes by ntadej
spanish - 8 changes by Terkhen
vietnamese - 2 changes by myquartz
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all - update layout to latest english.txt
hebrew - 2 changes by dnd_man
indonesian - 1 changes by prof
lithuanian - 2 changes by
norwegian_bokmal - 35 changes by mantaray
norwegian_nynorsk - 76 changes by mantaray
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do not duplicate the itemtext to the description.
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a non-breaking one
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strings.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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