Age | Commit message (Collapse) | Author |
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croatian - 36 changes by
finnish - 2 changes by jpx_
french - 1 changes by glx
german - 1 changes by planetmaker
hungarian - 2 changes by IPG
slovenian - 144 changes by ntadej
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catalan - 1 changes by arnau
simplified_chinese - 69 changes by EraserKing
croatian - 36 changes by
czech - 11 changes by ReisRyos
danish - 11 changes by beruic
hungarian - 2 changes by IPG
italian - 1 changes by lorenzodv
korean - 1 changes by junho2813
malay - 476 changes by toadhall
portuguese - 1 changes by JayCity
russian - 1 changes by Lone_Wolf
serbian - 1 changes by etran
slovenian - 24 changes by ntadej
spanish - 11 changes by Terkhen
vietnamese - 2 changes by nglekhoi
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a non-breaking one
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vehicle details
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start at 0
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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PMing
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the currency window is nested.
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more general usage.
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building (in the future buying) vehicles.
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conversion to nested widgets
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clicked instead of changing the text colour to white
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new commit system)
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files except english.txt
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strings in other language files too
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to all languages
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relatives
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