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traditional_chinese - 31 changes by josesun
czech - 46 changes by Hadez
greek - 1 changes by fumantsu
hungarian - 2 changes by IPG
indonesian - 1 changes by prof
norwegian_nynorsk - 111 changes by 2rB
russian - 11 changes by Lone_Wolf
slovak - 14 changes by JamesSVK
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start at 0
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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showing an engine preview or new engine news message
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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finnish - 2 changes by jpx_
greek - 6 changes by fumantsu
slovak - 3 changes by JamesSVK
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PMing
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esperanto - 1 changes by raskolnik
finnish - 1 changes by jpx_
indonesian - 1 changes by prof
italian - 1 changes by lorenzodv
romanian - 1 changes by kkmic
russian - 1 changes by Lone_Wolf
slovak - 18 changes by JamesSVK
spanish - 1 changes by Terkhen
ukrainian - 1 changes by Madvin
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the currency window is nested.
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more general usage.
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building (in the future buying) vehicles.
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conversion to nested widgets
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clicked instead of changing the text colour to white
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new commit system)
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files except english.txt
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strings in other language files too
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to all languages
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relatives
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