Age | Commit message (Collapse) | Author |
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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PMing
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the currency window is nested.
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finnish - 94 changes by Tve4
german - 1 changes by dihedral
latvian - 3 changes by LDZ
turkish - 3 changes by niw3
vietnamese - 48 changes by nglekhoi
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more general usage.
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building (in the future buying) vehicles.
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german - 2 changes by Roujin
indonesian - 2 changes by prof
italian - 2 changes by lorenzodv
latvian - 46 changes by dzhins
serbian - 10 changes by etran
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conversion to nested widgets
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clicked instead of changing the text colour to white
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latvian - 32 changes by dzhins
polish - 1 changes by Kogut
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czech - 4 changes by SmatZ
english_US - 4 changes by agenthh
latvian - 54 changes by dzhins
serbian - 110 changes by etran
spanish - 1 changes by Terkhen
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dutch - 13 changes by Bart
english_US - 5 changes by agenthh
latvian - 64 changes by dzhins
romanian - 2 changes by kkmic
thai - 85 changes by idkidnew
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files except english.txt
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strings in other language files too
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to all languages
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relatives
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waypoints
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like {BLACK}{STRING}
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system.
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all languages - update for latest commits which moved around lots of strings
dutch - 5 changes by Yexo
norwegian_bokmal - 1 changes by CyberKenny
romanian - 1 changes by kkmic
spanish - 1 changes by Terkhen
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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codes and group them logically
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used in the vehicle list GUIs.
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around road vehicles and flipping parts of trains in the depot
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