Age | Commit message (Collapse) | Author |
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in depot' strings
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actually movable; e.g. HQ and owned land are pretty movable.
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anymore either
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network-lobby with the rest of the game (frosch)
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catalan - 3 changes by arnau
czech - 8 changes by Harlequin
german - 1 changes by planetmaker
italian - 1 changes by lorenzodv
latvian - 30 changes by nobody
lithuanian - 3 changes by BlinK_
maltese - 26 changes by kelinu
swedish - 2 changes by tool
turkish - 12 changes by niw3
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and caused NewGRF trouble.
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already removed from English (a long while ago)
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translations too
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the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
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all - update layout to latest english.txt
hebrew - 2 changes by dnd_man
indonesian - 1 changes by prof
lithuanian - 2 changes by
norwegian_bokmal - 35 changes by mantaray
norwegian_nynorsk - 76 changes by mantaray
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'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types.
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do not duplicate the itemtext to the description.
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a non-breaking one
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vehicle details
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start at 0
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strings.
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make the 'current order'-arrow in order and timetable GUI RTL aware.
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black instead of (the default) white
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somewhat big font aware
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duplicating strings with 'only' the 0 differing
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order window
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window + strings
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executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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client aborting to join or actually joining
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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limitations and unused code/strings.
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