Age | Commit message (Collapse) | Author |
|
in depot' strings
|
|
actually movable; e.g. HQ and owned land are pretty movable.
|
|
|
|
anymore either
|
|
network-lobby with the rest of the game (frosch)
|
|
|
|
STR_NEWGRF_FILTER_TITLE and do it for unfinished lang files too
|
|
|
|
|
|
|
|
|
|
|
|
and caused NewGRF trouble.
|
|
catalan - 2 changes by arnau
czech - 7 changes by TheLamer
frisian - 97 changes by Fopper
greek - 4 changes by
icelandic - 34 changes by baldur
italian - 2 changes by lorenzodv
lithuanian - 3 changes by BlinK_
polish - 2 changes by silver_777
serbian - 2 changes by etran
slovenian - 2 changes by ntadej
turkish - 2 changes by niw3
|
|
already removed from English (a long while ago)
|
|
translations too
|
|
|
|
|
|
the way" showed the to-be-built industry twice, instead of the to-be-built industry and the industry that's in the way
|
|
traditional_chinese - 3 changes by josesun
english_US - 35 changes by agenthh
esperanto - 27 changes by Ailanto
finnish - 1 changes by jpx_
german - 1 changes by planetmaker
hungarian - 51 changes by IPG
icelandic - 55 changes by antonsigur
indonesian - 9 changes by fanioz
lithuanian - 2 changes by
norwegian_bokmal - 229 changes by mantaray
norwegian_nynorsk - 2 changes by mantaray
portuguese - 9 changes by JayCity
brazilian_portuguese - 14 changes by Tucalipe, leandromoh
russian - 7 changes by
serbian - 5 changes by etran
slovenian - 1 changes by ntadej
|
|
|
|
|
|
|
|
'A'/SHIFT-F4 not to work the first time. As rail types can now be anything the explicit options for the different railtypes have been removed, leaving the most used rail type and first/last available rail types.
|
|
do not duplicate the itemtext to the description.
|
|
|
|
a non-breaking one
|
|
vehicle details
|
|
start at 0
|
|
|
|
strings.
|
|
|
|
make the 'current order'-arrow in order and timetable GUI RTL aware.
|
|
|
|
|
|
|
|
black instead of (the default) white
|
|
somewhat big font aware
|
|
|
|
duplicating strings with 'only' the 0 differing
|
|
|
|
|
|
|
|
order window
|
|
window + strings
|
|
executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
|
|
client aborting to join or actually joining
|
|
'proper' use of nested widgets.
|
|
need some tweaks to use the full potential though
|
|
limitations and unused code/strings.
|