Age | Commit message (Collapse) | Author |
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more modular (instead of causing a string explosion).
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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(non stop and full load are ambiguous and depend on some patch settings).
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distinct tasks, just make an extra button for it and hide them when not needed.
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files
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languages.
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Stellingwerf (FS#1613).
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brazilian_portuguese - 2 fixed, 15 changed by fukumori (17)
bulgarian - 29 fixed, 10 changed by groupsky (39)
croatian - 13 fixed by knovak (13)
czech - 2 fixed by Hadez (2)
dutch - 1 fixed by habell (1)
estonian - 1 fixed by kristjans (1)
french - 1 fixed, 1 changed by glx (2)
galician - 38 fixed by Condex (38)
italian - 1 fixed by lorenzodv (1)
japanese - 1 fixed by ickoonite (1)
norwegian_bokmal - 1 fixed by brygge_2 (1)
romanian - 1 fixed by kneekoo (1)
slovak - 1 fixed by lengyel (1)
swedish - 2 fixed by daishan (2)
ukrainian - 2 fixed by mad (2)
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network games.
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czech - 1 fixed by Hadez (1)
french - 15 fixed by glx (15)
galician - 2 fixed by Condex (2)
italian - 15 fixed by lorenzodv (15)
norwegian_bokmal - 6 fixed by jhsoby (6)
russian - 7 fixed by Smoky555 (7)
slovenian - 1 fixed by Necrolyte (1)
spanish - 1 fixed by eusebio (1)
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first two. Patch by SmatZ.
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the news item pops up after the industry has been removed from the map.
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in r10886.
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r10820.
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company name and the player number, i.e. always put a space between them.
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czech - 10 fixed, 13 changed by Hadez (23)
estonian - 20 changed by kristjans (20)
galician - 34 fixed, 5 changed by Condex (39)
slovak - 4 fixed by lengyel (4)
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more flexible one.
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
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brazilian_portuguese - 4 fixed by tucalipe (4)
dutch - 4 fixed by habell (4)
estonian - 3 fixed by t2t2 (3)
french - 4 fixed by glx (4)
galician - 32 fixed by Condex (32)
hungarian - 4 fixed by miham (4)
italian - 4 fixed by lorenzodv (4)
korean - 2 changed by darkttd (2)
russian - 4 fixed, 1 changed by Smoky555 (5)
slovak - 4 fixed by lengyel (4)
spanish - 4 fixed by eusebio (4)
traditional_chinese - 4 fixed by xbddc (4)
turkish - 10 fixed by jnmbk (10)
ukrainian - 4 fixed by mad (4)
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all other translations.
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must use {STRING1}, so pass it the correct params
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instead of {COMPANY}
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repay/borrow amounts
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savegame failed and do not crash on loading savegames that were altered by patches or branches.
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because everything is already 64 bits by default.
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brazilian_portuguese - 3 fixed by tucalipe (3)
catalan - 3 fixed by arnaullv (3)
danish - 1 fixed by ThomasA (1)
estonian - 99 fixed by kristjans (99)
galician - 8 fixed by Condex (8)
norwegian_nynorsk - 35 fixed by pollux (35)
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translations, so it will be properly translated in all languages.
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language header
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danish - 15 fixed by MiR (15)
galician - 14 fixed by Condex (14)
portuguese - 6 fixed by izhirahider (6)
russian - 10 fixed by HMage (10)
simplified_chinese - 9 fixed by Fishingsnow (9)
slovenian - 15 fixed by Necrolyte (15)
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(r9115) to ensure they are really changed
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than English.
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Replace very old tabs which should be spaces by spaces
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language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
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in the scenario editor. Add a button to the landscape window to do this.
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search&replace broke)
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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